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The column that
calls upon GameCola writers as well as the videogame world at
large to talk about what's up in gaming.
This month in Versus Mode we've got:
METEO XAVIER VS. COLIN GREENHALGH Meteo
Xavier is a current GameCola staff writer
known for
his
reviews,
and this is his second appearance in Versus Mode, having written
previously in
NewbieMania.
Colin Greenhalgh is a current
GameCola staff writer known for his
reviews, and
this is his second appearance in Versus Mode, having written
previously in
NewbieMania. 1.
Subtitles are cooler than numbers in sequel titles. Meteo: I'm glad this one came up, because this is a
debate that is sadly overlooked in every major category of entertainment, often
in favor of "discussions" leading to terabytes of text where grown men who are
accountants or emergency service personnel in the daytime go home, log into
hangers like "doglickzass69," and trade barbs with tweenagers over how much
Mainstream New School sucks compared to Underground Old School.
We comb over this issue, ignoring it and hoping it
will go away, when the answer is obvious: Numbers are GAY. Not
happy, not charming, not even simply and politically homosexual. GAY.
There's a reason numbers are not technically words—just try rolling
them off your tongue: Doom TWOOOOOOO. Doom TWOOOOOOO.... Do we call the predecessor Doom ONE? No, we call it
Doom. Game titles are more than just names—they are symbols. They
compress all the hopes and dreams of the entity into a single word or,
at best: sentence fragment. A name like Doom tells you you're going to
play a bad-ass game, not just once, but for life. So maybe now you can see why naming its sequel Doom
TUUUUUUU just takes away all the dignity and artistic integrity that
the game once had. And not only that, just imagine this scenario:
You're in the game store, and you see two versions of the same game.
One is called "Doom TWOOOOOOOOO," and the other is called "Doom: Ashes
to Ashes, Death To All." Which one are you going to take home for
eight hours of bloodlust and clusterfuck? I rest my case. Colin: Guh, it's so confusing without
the numbers. Why can't we have both? I find it so much easier
to reference a game by its number than by its subtitle or even the
acronym of its subtitle. Hell, even if you drop the number, we're
gonna make it Doom 5 in conversation anyway; your subtitle, though
adding a "cool" factor, does nothing to improve a franchise. Just tack
it on afterwards...or do something creative and incorporate the number
into the subtitle: "Tomb Raider: 58008". Yeah...you know what I'm
talking about. Pervs.
2.
Diablo III's chosen color palette will ruin the game. Meteo: ...so? Colin:
3.
Nintendo has abandoned its core audience. Meteo: Let's put this into perspective. Ever since the
advent of the PlayStation (or, more accurately, the advent of Final Fantasy
VII), Nintendo has been fighting an uphill battle against that cheeky Ken
Kutaragi. For more than a decade, all they have had to show for it was the Game
Boy Advance, a candy-coated device that is more often than not found in the
hands of a grubby little anklebiter waiting for the bus to Hebrew school. (True
story.)
Now, finally, the clouds open up and Nintendo is back
on top, so how do we thank God for making right what was once wrong
for so long? By bitching about the software. If we assume that
Nintendo's "core audience" (fanboys) are the kind of people who call
themselves hardcore Nintendo fans because they have "been with
Nintendo since the beginning," then they should be enjoying this
era of their lives, because all the Wii games are pretty much 14-15
NES titles rolled up together anyway. The old-school Nintendo
games the fanboys are cumming for were shoddy, shitty, and translated
by immigrants who write "YES" under the job application question "Is
Engrish your first language?" You guys already have
Super Mario Galaxy,
Twilight Princess,
No More Heroes,
Smash Bros. Brawl, Okami, Metroid Prime 3, Fire Emblem: Path to
Radiance...do you even have enough time left in the year to play any
more? No, I didn't think so, so if you have time to bitch, you have
time to show much needed love to Metroid Prime 3. Also, WTF is up with the
picture in that article? Colin:
4.
Parents should be more worried about their kids playing violent
videogames than watching porn. Meteo: Let me get serious here. This question and all
subsequent questions about parenting all require a realistic perspective of
parenting itself. It's hard. There is no proven RIGHT way to prevent your
children from becoming who they are meant to be. You could do The fact is that the question is mu. It's beside the
point. It's not health-IER to put one over the other when doing
so only prevents one negative thing from happening. The whole point of
barring your child from violent entertainment is to discourage
violence from his psyche. Well, that's only one part of his psyche,
and it doesn't have any inherited value over any part of his fragile
mind. Reality therefore points to the fact that kids will be exposed
to violence and sex sooner or later anyway and that barring them from
that entertainment only delays the inevitable...and since emotional
functions are time-based anyway, delaying inevitability is not a great
idea. If you really want to scare the idea of sex and
violence out of a child, take him to witness a woman giving birth...in
Abkhazia. There'll be blood and feces and bullets flying over your
head and bouncing off walls...and that's just inside the hospital
room, or what's left of it. Then give the bloodied living fetus to
your child, turn him so he faces the window and watches a mortar shell
vaporize a building full of soldiers, give him a shard of shrapnel,
and tell him to cut the umbilical cord. :D Colin:
5.
$15 is far too much for an XBLA game. Meteo: I can sum this up easily: If you don't have
$15, you shouldn't be videogaming. The end.
Colin:
-- Meteo Xavier and
Colin Greenhalgh {09-2008}
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| Do you own a videogame Web site or blog? Are you involved in the videogame industry? Do you...at least work at GameStop, or something? Well then, you're just what we're looking for! E-mail pfranzen@gamecola.net for more details about participating in Versus Mode. |
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Past Editions of Versus Mode:
August 2008:
Matthew Fraser vs. Andrew Raub |