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Platform:
Microsoft Xbox 360 Review by: Zach Rich (Note: Like
the Mario Party
review, this was written by a 16-year-old Zach Rich in September 2007
for GameFAQs. I found this review, and the other, to be good enough to be
posted somewhere where everyone knows your name and you’re not just a
card trying to get your name discovered in a pool of filth. Though,
hypothetically, I guess I was discovered, now that I’m here. Huh. Well, we all had to start somewhere. I started with Big_Blaze, and now we know the difference between him and I. There isn’t one.)
I think my biggest issue with Project Sylpheed
doesn't have anything to do with the game itself, but how it was
marketed, saying it was from the creators of Final Fantasy and Kingdom
Hearts, two of my favorite game series. This is one big ol' lie.1
Project Sylpheed is not only nothing like the series aforementioned,
but Square Enix had nothing to do with the game outside of publishing
it.
I'm not taking any points away from it for this fact,2 but
that horrid false advertising crawls under my skin just a
wee bit. Project Syphleed is a space shooter created by
Game Arts, and it's a sequel to a Sega CD and PlayStation 2 title known
as Silpheed, without a "y." Whereas that title was a sidescroller
that would remind one of games like
R-Type, this is a full 3D space
shooter, similar to games like Star Fox 64 or the later titles in the
Wing Commander series. It's unfortunate that this game does not live
up to space combat titles like those, though. What we have here is a
short, mediocre game wrapped in a very pretty package. Syphleed tells the story of Katana Faraway, a space pilot for the Terra Central Government, also known as the TCAF, and his role in a war between the TCAF and the ADAN Freedom Alliance, a band of galaxies united against the TCAF. Katana becomes the pilot of a prototype space fighter that every pilot on the block would marvel at. The story is told through several beautiful cutscenes scattered among the story's 16 missions. The story is very short of epic, even though it has a large cast of supporting characters. None of them break common anime stereotypes, and they all are largely uninteresting to follow. Some parts of the story are nonsense, as well. They’ll hold a funeral for a guy who dies in the first five seconds of the game, and then you’ll go out and mow down thousands of enemy forces. Then there’s a sappy love story that comes from nowhere, with kisses that last for half a minute.3 Oh, and jumping out of your ship to hug said love interest because the giant super weapon is destroyed, and by god, you’re ALIVE. Some day, all hugs will be done in ZERO GRAVITY, so says Project Sylpheed.
If there’s anything to learn
about space from Sylpheed, it’s that it's big. Yeah. Space is huge. So big, in
fact, that when you’re the unsung hero, fighting it out in your
space-fighter, 90% of your time on the battlefield will be spent
rushing back and forth between a battalion of enemy battleships and
your supply craft, so you can get it out of yet another terrible situation or recharge your shields that the
mean enemy cruiser took out with unavoidable missile fire.
“Oh, what’s that? You say combat
will be unable to continue in three minutes? But...but why? No reason? But...I have 15...no, 20...wait....30 more ships to get, and they’re all the way
over there! No, don’t end combat! Just let me restock, and...WAUGH.4
It’s a good thing all the bad guys' ships leave these red vapors all
over the place, otherwise I’d NEVER see these black ships in this
totally black space!” Yeah, there’s a lot to be desired in terms of Project Sheepherd’s mission structure. 95% of the time, you’ll be shooting down X number of ships, dotted all across the map. They might be small fighters, or large warships, or maybe a big ol’ battleship that would make a star destroyer blush with absolute envy. One of the weird things is that there will be more ships out there than the ones already on-screen, yet there are certain ships that you're supposed to take out and some that are just there. Shooting down the ones that are just there does nothing to help you, except maybe adding another kill to your score. Although occasionally you'll be taking out
missiles (think Sector Z in Star Fox 64), a minefield (yes, in the
middle of SPACE!), or bosses twice in the game (one of which is a
normal ship that just happens to have a really strong shield, the
other being the final boss, whose strategy to defeat in the time
needed is beyond ridiculous), you'll mostly be shooting down ships.
Tiny, black ships, against the usually dark space. Even if you’re fighting in the atmosphere
of another
planet, you can’t see enemy ships almost at all. It’s the red vapor
trail they leave behind that leads you to them. The way to get those
filthy rebels off your radar is also easy. Lock-on with your rockets,
shoot, and forget. Easy as that. Maybe you’ll need to get more than
two missiles on a ship from an elite squadron of ships. Heck, they
might even dodge once or twice. Too bad those missiles are homing. There’s something else that might distract you from your foes: the horribly clustered HUD. This thing screams bright, neon colors at you, giving you details like your ship’s temperature, ammo reserves, shield gauge, enemy ships remaining, time until your Playboy subscription runs out, income from your snow-shoveling business in hell, and other things. Many of the numbers are horribly small, and arrows pointing out targets, tankers, and other things disappear with the cluttered mess that is the game screen. Not only that, but sometimes a friendly ship might ask for your help. It’s too bad you don’t know where it is! There are several bonus objectives throughout all of the maps, but the game gives you little to no prompting, and even then, it doesn't point out where the objective takes place, forcing you to waste time finding the area you were asked to protect.
Oh, and don’t even think that your wingmates are going to be much help to you. Although you can give
orders to your squadmates, you’ll be lucky get anything done. And let me tell you, time in
Project Sylpheed will prove to be a more obnoxious opponent than any
enemy battleship could be. At seemingly random points in the mission,
a countdown appears on screen with the message “IN 3 MINUTES IT WILL
BE IMPOSSIBLE TO CONTINUE WITH COMBAT.” Yeah, that’s it. Nine times out
of 10, there’s no reasoning. There’s no super weapon ready to fire,
the ship isn’t about to explode, there’s no mention of enemy
reinforcements, or low supplies, nothing. You run out of time, and it's
game over. Start over, fool. This game doesn’t allow you to mess
around and gawk at how beautiful faraway galaxies are. You've got to be
on task, or fail for letting your mind wander. Maybe this was added to
make things seem more intense or exciting, but since the battlefield
is so big with all the targets scattered all over the place and
entering to fight at seemingly random points, this only hinders the
game to the point of frustration. Your ship’s weaponry is vast but mostly useless once you find the right combo. New weapons and upgrades are unlocked by investing money rewarded in missions to researching a new weapon or upgrade. Weapon types range from completely useless machine guns and rail guns that don’t lock on and really can’t hit anything (I played through an entire campaign without using them once, and it was a lot easier than wasting time trying to use them) to missiles dedicated to taking out smaller ships, and larger ships that lock on to their targets. Weapons are interchangeable mid-flight with a tap of the B button. You can only have three equipped at a time, and each one will only fit in one of three slots. There are also upgrades for
things like a regenerating shield. The issue with upgrades is that
they take up a slot that your Missiles and Rockets need. Apparently,
each weapon adds weight to your craft, but it seems like no matter
what, your ship will be in the very heavy class. If you equip smaller,
more useless guns onto your craft, your ship will be lighter, and
faster. What an awesome trade off. Once you find a group of guns to
your liking, you’ll just be buying new ones to unlock the achievement
that goes with unlocking all weapons. Your ship has three extremely useless
special moves. Holding down the Y button charges a meter. Depending on
how long you charge it, a different attack happens, in exchange for
some of your armor. The first sends all your guns blazing. Woo-hoo.
The second is a ramming attack that you’ll never use because it lasts
two seconds. If you actually manage to hit something in those two seconds,
then by the gods, you were meant to play this game. The third
one slows down time by “processing information faster.” However,
unlike normal slow-down moves, your craft is slowed down as well.
What?! Yeah, because the game is so intense, slowing it down will give
you a HUGE ADVANTAGE. It does nothing to help you at all, and you’ll
forget about it just as soon as you realize it’s there. The highest point of value this
game has to offer is its graphics. The game is visually impressive.
Cutscenes are easily something any Square Enix fan will love (even
though the company had no hand in making them), and the characters, ships,
and backgrounds are all brilliantly detailed to a T. The sound,
however, leaves something to be desired. The music is all fast
techno beats that I usually replaced with the Star Fox 64 soundtrack
on my computer. The voice acting is atrocious. I mean, it’s BAD.5 I
haven’t heard voice acting this bad since
If you’re looking for bonus
features beyond the main campaign, you’re going to be sorely
disappointed. Once viewed, cutscenes can be viewed at any time, and
there is a tutorial that all players should visit first. And in the
initial pack-in, that’s about it. No online multiplayer. Not even
leaderboards. And that’s something that’s featured in almost EVERY 360
title. A little while after the game’s launch, a side pack was added
to the game adding six new missions, all featuring leaderboards. This
expansion is free, so you may as well download it. You need to beat
the game to access any of this bonus content, and it’s really just six
more levels of the same thing, a bit harder. Like the rest of this
game, it’s nothing extraordinary. My last gripe with the game has
to do with achievements.7 There are 24
achievements in the game,
all represented in the game by medals. Every stage has its own medal
to unlock; however, the description of each makes you think
you only need to beat the stage to get the achievement. Yeah, that’s
not how it works. Apparently there’s usually a required bonus
objective you need to complete to unlock the achievement, which is
really annoying when you have no idea what you’re not doing to earn
it. One of the achievements, "Warrior’s Amulet," is rewarded “as proof
for receiving Raymond’s trust.” Well, he gives it to you in a CUTSCENE, but I get no achievement. It makes no sense, and for a guy
like me who loves his achievements, it drives me up the wall, to the
ceiling, and back down again. Project Sylpheed is the victim of
simply being a poorly designed game that lacks in content and is
nothing more than a very pretty picture of futuristic warfare where
everyone has a spunky attitude, crazy ships, and short attention
spans. If you need some achievement points, give it a rental. One play through should get you a few hundred points. But skip out on
buying on this title. It's just a boring game built on advertising
LIES. CURSE YOU SQUARE ENIX. CURSE YOU
TO HEEEEEEEEELL.8
-- Zach Rich {07-2008} 1. A lie that Square Enix employees will surely take to the grave. 3. Seriously! I timed it, and then multiplied it by 20 to emphasize through the use of hyperbole! 4. I had a lot of help from Donald Duck when I was 16. 5. "Don’t get yourself killed!” “OKEY-DOKEY BOSS!” Then the boss kills himself. 6. LIKE BEING FUN, HAVING A DEEP STORY, HAVING A NON-POINTLESS ROMANCE... AM I FORGETTING SOMETHING? 8. And when you read it again, because all good works are to be read twice, you pronounce it “heel.” Rate this article — |
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Past Reviews by Zach Rich:
Rocketmen: Axis of Evil
(X360-XBLA) |