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Welcome, one and all, BACK to Versus Mode—the column that calls upon GameCola writers as well as denizens of the videogame world at large to talk about what's up in gaming. This month in Versus Mode we've got:
CARL HOUGHTON VS. PAUL FRANZEN Carl Houghton is a current GameCola writer known for his reviews. Lately, he's been on a mission to review every classic LucasArts adventure game ever, and right now he's up to Zak McKracken and the Alien Mindbenders. This is Carl's second appearance in Versus Mode, having written previously in NewbieMania.
Paul Franzen is the founder and Editor in Chief of GameCola. In
addition to running just about every facet of the site and editing every word
you see, Paul writes
reviews as well as
The Gates of Life, a
choose-your-own-adventure-esque fantasy adventure thriller (every other
month); Digital Championship
Wrestling, which pits videogame character versus videogame character in
pro-wrestling bouts; and Dear
Readers. This is Paul's fourth appearance in Versus Mode, having written
previously with Christian
Porter, Neal Iannone,
and Casey Levine.
1.
Print videogame magazines will soon be a thing of the past. Carl: My game reading habits HAVE changed drastically.
When I was growing up, I actually bought the first 150-to-160 issues of
Gamesmaster magazine in the UK. However, as it soon started catering to the mass
market and kept getting excited over series like WWE Raw vs. Smackdown and Pokémon
and moved away from more serious articles, I began to lose interest. I needed my
fix of serious gaming news, because, reaching my late teens, it became hard for
me to get excited about "sequels" that were pretty much carbon copies of their I do still buy a magazine every now and then because the
UK-based Retro Gamer is fantastic and deals with a topic I am very interested
in, but let's face facts: We live in an age where we can get the latest gaming
news up to the minute online, or we can wait a while and then read about news
that we could have found out about six weeks ago. I used to love gaming
magazines, but unless they're of a specialist nature, the general gaming mag
is seeing its end rapidly approaching. Paul: I’d like
to say something like "Until I can read one of these ‘Internet Web
pages’ on a bus or at the dinner table, there’s no way in heckfire
that my videogame magazines are gonna leave me." And I would, but just
because I don’t have an Internets-enabled cell phone or one of those
tiny, tiny PCs, that doesn’t mean that everyone else doesn’t.
Convenience, I think, is one of the big reasons magazines and
newspapers have been able to stick around through the Information
Age—why else pay for your videogame news and reviews when you can get
them in cyberspace for free?—and as that benefit seems to be on its
way out, we’re probably gonna say adios to Electronic Gaming
Monthly before too long.
2.
Discs will be replaced completely with digital distribution within
12-18 months. Carl: Discs are going nowhere. They've been very
good to us over the last decade, and unlike the financial impact that cartridges
were having on the market back in the 90s, today's games are being mass-made and
for a very cheap price.
It's not all financial, though. We may think that we live in a
predominantly cyber society, but there are still plenty of gamers out there who
don't have the benefit of downloading the latest content or games through
programs like Steam. To suggest that digital distribution will be number one in
the next year or so is unrealistic. Maybe in around a decade, when our
generation is in its 30s, but not while things like DVDs and boxed videogames
are still selling like hot cakes.
Paul: See, here's the thing: I like having discs. I like lining
up them all up on my videogame shelf in alphabetical order—this
gives me pleasure—but, more importantly, I like knowing for sure
that a freak electrical storm won't destroy my entire videogame
collection. I'm hesitant to purchase pure data without any physical
backup because I feel like that's just asking for trouble. (Plus, if I
don't have the physical thing, it doesn't feel like I actually bought
anything.)
That said, I think the success of iTunes and Xbox Live has shown that
my hopes and dreams don't line up with those of the teeming masses.
Physical media is, without a doubt, going to be gone within our
lifetimes, whether we like it or not. Online distribution is way to go
from a financial standpoint—it's way cheaper to sell a download than
to sell a disc, manual, and box, not to mention the resources that go
intro producing the disc, manual, and box; and it's cheaper to offer a
game on a Web site than it is to get it in warehouses and on store
shelves. Not only that, but from the consumers' perspective, all we
have to do is click a few buttons to get a game. There's no driving to
GameStop, and there's no waiting for Amazon to ship the game. If you
want a game, you can get it right now.
It's going to happen. But, it's not going to happen within the next
year and a half. Consumers are only now getting used to buying
XBLA and PSN's bite-sized games; I don't think they're ready to move
completely away from discs yet, especially since no major company is
releasing major online-only titles. I could see some company breaking
the ice within this year, but it'll be a big leap from that to
online-only distribution. Maybe we'll see it in a console generation
or two, when we could, potentially, have systems that run exclusively
on downloads. Carl: It's annoying for the hardcore fans of a particular
series, yeah, but what the hell; sometimes a totally diverted route works out
for the best. I mean, look at something like Kingdom Hearts, where you have
Disney characters and SquareSoft characters joining forces to fight villains of
the same series. It's bonkers, but it somehow works.
Something like Sonic the H
Paul: If the game in question is
Apollo Justice: Ace Attorney,
then holy crap yes. I've already decided that the game's not
canon, so I have no problem if Capcom wants to agree with me. I’d
prefer it if I could get an explicit, canonized explanation for why the events
that happened in a game were false (such as the old "it was all a
dream" excuse), but if it'd significantly improve a game's overarching
storyline if they'd just axe a game or two from continuity, then why
not.
4.
The 360 and the PS3 need their own "Wiimote" controllers in order to
compete with the Wii. Carl: Sounds like bullshit to me. Microsoft has
already proven that it's not willing to jump on any ol' bandwagon anytime soon
by ditching plans to make a Blu-ray player for the 360, and I don't see why it'd
hurt its position as the Number One for hardcore gamers by trying to muscle in
on a market that Nintendo has already won point, set, and match. I have both a
Wii and a 360, and I have definitely separated them into two different styles of
gameplay. The Wii is extremely fun on all accounts, while the 360 is for times
when I want to get a bit more serious with my gaming.
The PS3 shouldn't even be thinking of trying to compete with the
Wii right now as, if it does, it will die sooner than later. It needs more than
a "Wiimote" style of gaming to get itself back into the market, because, at the
moment, it seems to be selling consoles only because Blu-ray beat HD DVD. Which
isn't that great an achievement, when you consider that basic DVD is still
outselling the pair of them put together.
The Wii will keep a hold of its more casual market, while
Microsoft would do good to carry on doing what it's doing right now, and
successfully, too. Paul: Why bother? Wii games that use
the Wiimote and, specifically, motion controls aren't any good if they
aren't made by Nintendo. The only thing Wiimote capabilities would add
to the 360 or the PS3 would be an abundance of waggle-based shovelware
and other games that might've been good if they didn't
force flapping-about-like-a-maniac controls. Quite frankly, I
don't think the world would be better off if it had
Ninja Reflex
available on multiple systems. Like the Wiimote and
motion controls themselves, this is a great idea in theory. More
companies might be interested in investing more resources into making
good Wiimote-enabled games if more systems could handle it.
But, in the real world, in order for this to be at all worthwhile,
third-party developers would have to stop being such a bunch of
goddamn lazy asses and start actually making cool games that use
motion controls. 5.
It's unfair to reset known cheaters' gamerscores and label them as
cheaters in their profiles. Carl: This is a simple one. If you're going to be so
fucking sad to actually "cheat" to gain points that gain you nothing but
recognition within the gaming community, you deserve to be labeled as such.
There's people out there who use the gamerscore system genuinely and don't get
noticed for people like stripclubdj who cheated his way to a whopping 250,000
gamerscore points, only to have them ALL removed, reset to 0 and labeled a
cheater for all to see. Good on Microsoft for clamping down like this.
I love the gamerscore system, as it ensures that I go through and play
games more than just once. I'm playing COD4 through its hardest level,
and this is something that I would have never done had it not been for
the gamerscore system. To actually cheat to get the points unfairly is
just insane. Now if we could somehow use the points in some kind of
reward system.... ;)
Paul:
If they're cheating just to get gamerpoints, I think it'd be a mistake
to do all that. We're talking about people who are hacking their
Xboxes in order to prove that they have even less of a life
than the nerds who will spend years trying to
find every single cave in Two Worlds—TWO WORLDS—in
order to "achieve" 50 points. They have nothing to live for, and if we
ruin their gamer profiles, they will kill themselves.
Or maybe I'm bitter because I have only a paltry 1,996 gamerpoints, and I'm still missing like 15 caves, easily.
In any event! I think this punishment's a little harsh and that
it'd suffice to just take away all their ill-gotten gamerpoints, but that's
'cause I'm a nice guy.
-- Carl Houghton and
Paul Franzen {05-2008}
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| Do you own a videogame Web site or blog? Are you involved in the videogame industry? Do you...at least work at GameStop, or something? Well then, come write for Versus Mode! E-mail pfranzen@gamecola.net for more details. |
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Past Editions of Versus Mode:
April 2008: BRAWL
FOR THE BRAWL: Zach
Rich vs. Sprite Monkey |