|
The diary of an indie developer working on her first-ever point-and-click adventure game. -- by Elizabeth "Lizo" Medina-Gray
So here we are again. Another day,
another testgame.exe: Making the Adventure. Er, I guess that should
be “month,” but whatever. What’s new, you ask? Eh. Same old, same
old. It goes. But seriously, progression continues
to happen, and while it may not be at the most exciting pace ever,
it’s still progressing quite steadily. In fact, we’re getting
very—and I mean very—close to the end of the second quarter of
the game. I know I’ve said that for the last few months, but I really
mean it this time. We are literally one scene away from that
benchmark. One very long scene, actually. And that scene involves
one new character, (at least) one new room, and lots and lots of
dialogue, sooo chances are I’ll be talking about how close we are to
beginning the second half of the game for a few months yet. Ah well,
savor it while it lasts! Here’s some behind-the-scenes
development that you might find interesting: Real!Paul and I did some
brainstorming recently about a couple of the characters in testgame
and a relationship they may or may not have had at some point in
time. (See if you can guess who these characters are! Post your
guesses in the comments section.) We went into quite a bit of detail,
and it’s pretty exciting and explains some things, so this
relationship might very well surface at some point in the future of
the game! I had absolutely no idea these characters even had a
connection, let alone a Relationship (with a capital “R”) before that
point. And strangely enough, this whole line of thinking was all
generated by chance from a single phrase of dialogue that was meant to
fill comedic space. It’s crazy how these things work. Besides the new plot stuff (oh, the
new plot stuff), there’s also some updated background work, a fixed
glitch, and some other various things to check out. But you can just
look at the bulleted list below to see what I’m talking about. In
fact, I don’t even know why I’m still typing. I really don’t have
anything left to say. So yeah, go play testgame! You know you love
it, and it loves you! It’s a symbiotic relationship of sorts, with me
stuck in the middle. Just play the game so I don’t have
to struggle with words anymore!
(no extra programs needed to run this file) Things to do/new features of
note:
·
Ability to give the slingshot to Hans (finally).
·
After this, Hans and Lily now occupy new spots in the
castle courtyard screen, and the various interactions with them have
changed (at least, to the extent that I’ve put that stuff in so far).
·
Most importantly, Paul can talk to Lily and get to the
point where she will take him to Herkimer. Of course, that doesn’t
actually happen yet. But it will, someday in the future.
·
Also, after Amazing Anthony’s successful show, the guard
captain now exists again—try looking for him on stage with Amazing
Anthony.
·
When Amazing Anthony tells Paul the amount of time until
his show starts (and when Paul tells the Guard Captain), this amount
is now given in minutes AND seconds (as opposed to just seconds). The
solution to this coding dilemma was so easy that I was sure it
wouldn’t work. I love intuitive coding.
·
Fixed a small glitch in which Amazing Anthony’s second
show didn’t happen if Paul finished the guard captain puzzle
immediately after giving the petition to Amazing Anthony (as opposed
to the other way around). This should work now.
·
Background work: forest screen outside Paul’s room.
All the graphics and design are by Lizo. The dialogue was written by Lizo, with significant input by Paul. The background music is by Lizo. "Let's Go Skateboard" is written and performed by The Word Problems.
Adventure Game Studio (the program used to create this game) can be downloaded at
http://www.adventuregamestudio.co.uk/ -- Elizabeth "Lizo" Medina-Gray
{05-2008} Rate this article —
|
|
Past Editions of testgame.exe: Making the Adventure:
TestGame v. 35 |