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Platform:
Nintendo DS Review by: Zach Rich Now, as my fancy-dancy new
bio will explain to you all as soon as you shut the hell up and read
it [Editor's note: And, as soon as the Editor gets
around to adding the new staff bio section!], I am a
musician. And, like a good musician, I hate the popular songs that
people tend to blast out day in and day out. Let it be known that I
don’t care if you’re with a sk8er boi. You’re not a survivor (only
some giver), and, if I’m your inspiration, then you must not have
much to live for. I hate those songs, and, usually, I would rather
bash my head against a wall that’s made from the rust of a
collection of spoons from your grandma’s nursing home than listen to
them. There’s an exception to the rule, though, as there always is.
When I hear any of these songs while playing a quick game of Elite
Beat Agents, I will laugh, I will cry, and I will love those songs
while playing through one of the greatest games I have ever played. EBA is actually known by another name in Japan:
Osu!
Tatakae! Ouendan!. In that game, you play the part of three male
cheerleaders (Oh, Japanese culture. How ass-backwards do you get?),
solving people's problems by dancing to some great J-pop masterpieces
that any Naruto-breathing nerds would sing to their graves. In this
form, I would put up a barricade of western culture and pray that the
bad 12-year-old girl stops singing, as I hate Japanese pop culture for
everything that it’s worth.2
Ouendan got high import sales to North America from the people who eat
up animated women in short skirts, however. So, Nintendo asked the
developer iNiS to go the way of the British colonies and westernize
the franchise. The cheerleaders were replaced with secret agents
(think Men in Black), and the J was removed from the pop. And the
world rejoiced. The story for EBA is
similar to Ouendan’s. People get themselves in a bind, and then scream
for help with extreme force in their voices. Then, out of nowhere,
three men show up, ask if you’re ready,3
and start dancing to some Sum 41. And you know what the crazy part is?
It’s totally awesome. The story is split into 15 chapters. None of
them have anything to do with each other until the two-part finale, so
each chapter has different characters and places, which is totally
fine. The stories range from the normal to the completely bizarre. The
first mission has you helping a babysitter trying to balance three
kids while trying
to ask out the star
player of the football team.4
By the end of the game, you’re saving the world from a race of
music-hating eyes through the power of song and dance. Every story had
me laughing quite loud at some point simply because of how bizarre the
game gets on several occasions. It has a ton of heart to it, as well.
If you’re not driven to tears during
Gameplay in EBA takes
place entirely on the touch screen. As music plays, it’s up to you to
tap circles on the screen to the beat of the song. Sometimes you’ll
have to drag the circles around a little bit, and sometimes you have
to spin a spinner to get some bonus points. And that’s it. No, really.
It’s three things: tap, drag, and spin. And it’s more fun than you’ll
ever have with any portable game ever. Although the premise is
simple, it’s challenging to keep yourself on beat in order to keep
those Agents dancing. If you keep doing well, the life bar at the top
of the screen will say “Yes,” the Agents will keep dancing, and the
characters you help will rejoice. If you’re doing a mediocre job, the
life bar says “No,”
the Agents gets tired, and the characters you help run into
(hilarious) issues. If you plain ol’ suck, the people you help will
fail miserably in their tasks, and the world will shed a single tear
for your lack of musical ability. Mind you, once you get on the higher
difficulties, the world will laugh at you less. EBA gets hard fast, and
taking on the higher levels will take days and days of failure before
you can finally get through that one part of the song that’s been
tormenting your soul, only to learn that there’s one more block
standing in your way. Then, as you fail, you scream and throw your DS
across the room in complete satisfaction. Take it from me,
losing in a game sucks. If I keep failing at anything, I’ll likely
just toss it aside and never look at it again. But for EBA, it’s the
drive to watch the little Agents succeed that drives me to pick up my
DS on the bed of roses I throw it to and play through Canned Heat on
hard just one more time. At the end of a song,
you’ll be given a letter grade based on how accurate you were in your
tapping/spinning/spinning, as well as your final score and max combo.
There was never any real explanation as to how the letter grades work,
but I’ll be damned if I can ever get anything over a B with a little
star on it. The thing that always catches my attention is the little
graph they show, explaining how well you were doing and just how
quickly you can go from having a perfect game to going deaf in both
ears and watching the graph free-fall, then stay in that danger zone
for a long, loooong time. Recovering after screwing up is one of the
really hard things to do in this really hard game. It can get to the
point where one missed beat costs you the song, even though you’ve
been hitting them OK for a good while. I know I keep talking about how
mind-bending the game gets near the end, but I promise you, it’s all a
good thing.
Graphically, the game is
stunning. Comic book art makes up the majority of the game, with 3D
renderings of the Agents dancing in the background. Every song starts
off with an opening, several small scenes during the song, and then
the ending part. There’s not exactly full-blown animated cartoons
here, but they do what they need to and look beautiful doing it. The
art is fully anime-driven, with the giant angry heads, the queer
mustaches on the villains, and all the glitter and sparkles that
surround every tall, blonde woman that all the guys in the nearest
city would roll out the flowers and rings for.5
But you know what? As much as that stuff makes me vomit, it’s OK here.
It’s hilarious to watch, and it's simply a beautiful game to observe,
when you’re not losing your head over the constant tapping. Music is the biggie in a
game like this. (This being a music game. Duh.) The track list,
consisting of an odd 19 songs, ranges from classic songs like Deep
Purple’s Highway Star and The Stray Cat’s Rock This Town to your 90s
flair with Destiny’s Child’s Survivor, and then your modern stuff like
Sum 41’s Makes No Difference and Hoobastank’s Without A Fight. This mix of rock and pop music is certainly welcome, and it's balanced a
lot better than I would have expected from a game like this. All the
songs give their own rhythmic challenge to tap your DS out to, but
usually it follows the vocal tracks. And while all these songs are
covers, they are all good covers. I can assure you that there’s nothing
here that will make your ears bleed.6 So, this game has pop
music and anime designs. Two things on the “I hate more than life
itself” list.7
And yet, I let those by. Does this mean there’s absolutely nothing I
can rag on the game over? Well, no. You see, I have this right hand
that I play the game with. And the problem with my hand is that, as an
organic solid, it is not made of air, and thus I can’t see through it.
This is the one real big setback to the game, as too often my vision
was obscured by my own body. The game does try to fix this by using
arrows to avert your vision to the next item to tap/drag/spin, as well
as numbers to identify what to tap next. Most of the time, it’s quite
helpful, but there were several occasion where I missed beats due to
my lack of invisible hands.
My other beef is that you
can’t choose what difficulty to play a song on as soon as you unlock
it on one difficulty. My favorite song in the game, Jumping Jack
Flash,8
just happens to be the final song in the main game.9 Which means that if I wanted to challenge it on the hard difficulty,
I’d need to play all the way through the hard campaign, which I will
be able to accomplish once the United States accepts the patent I sent
in for my Once-a-Day Hands-Go-Away pills,10
which I should be hearing about shortly. Oh, the game has offline
multiplayer and all of that, and you can send ghosts of your best
scores of songs to other people, but do people really play portable
games’ multiplayer anymore?
Elite
Beat Agents is now a year old, at press time, and I still have not
found a more enjoyable experience on my DS. I could wish that the
soundtrack was just a bit longer, and I could wish for some online
leaderboards and all that fun stuff these yippersnappers take for
granted these days. But who needs wishing for things like this when
what I have sitting here in the palm of my hand is the very thing that
has lost me long hours of sleep trying to complete September after 256
failed attempts. This is a beautiful and well-designed game that makes
me glad that there are cosplaying anime freaks out there to import
games like Ouendan, and make them better and more understandable to
the superior hemisphere.11
-- Zach Rich {03-2008} 1. Reading Meteo’s reviews and I am America (And So Can You!) has inspired me to write these little foot notes. I’m not coping Meteo, mind you. We’re both copying Stephen Colbert. 2. Not the country, or the customs—just the anime and the music. Don’t be calling me a xenophobe. Though, the whole beer vending machine idea is novel. 3. And, they don’t care if you’re not. 4. Who is a stud. 5. I also enjoy tall, blonde women. 6. I’m looking at YOU, Guitar Hero II’s Beast and the Harlot cover! 7. Numbers 4 and 7, respectfully 8. It’s a gas, gas, gas. 9. Spoiler alert! 10. Not to worry—they aren’t purple.
11.
Whichever one
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Past Reviews by Zach Rich:
Donkey Kong Barrel
Blast (Wii) |