If you could ask 100,000 RPG fans, fans who
were crawling dungeons in dimly lit subterranean establishments of their
own long before Final Fantasy VII made that concept popular, what
their favorite SNES RPG is, eventually you would get
to me. The first thing I would do, in response to your question, would
be to slap
your silly ass and shake you like a hooker piñata. "Such a waste of
time!" I'd scream in your face, and then I'd drop you on the floor,
picking up candy pieces that fall where they may. There would be no
second thing—I'd be finished.
I find such questions abhorrent. Rageworthy. We KNOW what their favorite RPGs are.
They're Chrono Trigger,
Final Fantasy II, Final Fantasy III, Secret of Mana, Zelda, Super
Mario RPG and occasionally Earthbound, and never anything else. SNES
RPGs are measured by these seven titles, and the presence they have in RPG
fandom overshadows any other possible title.

That's why, in existing circles of SNES RPG fans, HAL Laboratory's
Arcana rarely comes up. That's not ENTIRELY why (and we'll get to that in
a few minutes), but it takes the highest level of RPG buff to remember
this game without needing a screenshot. You wouldn't believe it to
look at it, but this game was created long before HAL Laboratories
made it big with Nintendo's Kirby and Super Smash Brothers. This game
was a stepping stone to keep them afloat long enough to try
something else. In fact, they made dozens of games before (and after)
Kirby and SSB came along. With such a large and seemingly busy-looking
gaming list (which can easily be Wiki'd) I doubt even HAL remembers
much about Arcana. From almost every analytical perspective, this game
just screams "forgettable."
So why is this game forgettable? Why doesn't it at least deserve a
place next to Breath of Fire II in the hearts of SNES RPG gamers? Why
doesn't it have its own OC ReMix? Is it because the game is cursed? Is
it because the competition from Square and Enix is too high?
Or is it because it's a short, slow, unremarkable example of a subgenre
of roleplaying that's geared more toward select hardcore players than
a mass audience anyway?
I'd put money on all three, personally, but the lion's share of cash
goes to the latterest option. Arcana is forgettable because there's
not much there to remember. From the very beginning, it was
destined to be generalized into a stereotype of what sucks about RPGs.
The storyline vaguely resembles Lord of the Rings and just about any
other RPG background story you've seen before. Your character is the
last of a clan of people that doesn't seem to serve any
purpose in the story other than to give the hero a special ability no
one else has. It's a pretty useful ability: You get to use magic cards
in battle that simulate magic spells. From
there, the story's not worth detailing. It's standard issue stuff, and
you'll get to see it all, because this game is all about linearity and
there are no unsolved questions (well, no, there is ONE, but it never
gets answered).
But who plays an RPG from the early 90s and expects a damn good story,
anyways? The few fans of this game first played it when they were too
young to give a damn about what's what and who's who. They just wanted
to crawl some dungeons and kill some goblins. If you haven't figured
out by the pictures yet, this game is squarely a first-person,
menu-driven, dungeon crawler. Nothing more.

Once you get past that, the game itself is a testament to what solid,
focused gameplay can do to a lackluster setup. The graphics and design
are nothing impressive, but they're bright and colorful, and some of
the character and enemy designs really do something for you. The music
is unusually well done for a game of this stature, and nothing that I
can recall seems out of place. It fits right in.
Battle, as with any RPG worth its weight, is the cornerstone of this game,
and it's definitely the most mixed element in its programming. Again,
standard issue stuff, like levels and good equipment make or break
you in a fight. No crazy systems to memorize—hell, you barely even
need to look at the screen. The fights don't range much in difficulty;
it's not ever easy or totally difficult. The "system" this game touts
to set itself apart from the herd is that you get one of four elemental
spirits who add a permanent helping hand in battle. That's great,
because character count means EVERYTHING in this game, and that's where
the system faults. You get a total of four characters while the
enemies get up to seven (and I swear to God I've seen eight). A lot of battles
usually make you choose between very repetitious sword swinging, or
using up your cards or MP to clear out enemies. Your "spirits" are
never very strong, they have horrible attack and defense and medium-grade spell casting, and don't even get me started on whoever decided
to name spells "Attribute 6," "Attribute 13," "18," "15," 9," etc., etc.
But what really breaks the battle system is that ONE death is all it
takes to end the game, with dungeons offering no save points at all.
You rarely ever see a boss coming, and NONE of your new characters (who
sometimes show up mid-dungeon) come with equipment.
The other major item that breaks a game with a lot of potential
is the total lack of exploration. Granted, you get LARGE Wolfenstein-style dungeons to go through one square at a time, but
that's it. It's
totally on-rails. You don't get to GO anywhere you want. You don't get
to go back to the forest or tower; if you leave town, you're heading
to the ice dungeon (which I guarantee will test your limits). There
are no secret rooms in any of these dungeons, and you don't find really
good treasure until you're 60-70% of the way through the game.
That's
all there really is to this game: first-person combat and on-rails
exploration, and you don't even really get that much of it. If this
game judged time, I'd say it lasts a good 12 hours, maybe 20 if you
get stuck in the ice dungeon (and you definitely will).
Having said all that, I must now say that I've always liked this game. It's
very focused and solid and represents what classic SNES RPGs are
REALLY about. It looks, sounds and plays fine, but this game was
destined to be nothing more than a stepping stone for the big boys to
go across. If you own a cart version of this game, you probably stole
it from me. The ROM version is far better, with save states and the
ability to watch Vegas Vacation or Young Frankenstein on the telly
while you play. I will always remember this game, but I can't
always recommend it.

|
SNES:
Arcana
|
|
Fun
|
Novelty
|
Audio
|
Visuals
|
Controls
|
Replay Value
|
|
| 6 |
5 |
7 |
7 |
6 |
5 |