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Super Nintendo Entertainment System Review by: Meteo Xavier Super Double Dragon is like a Christmas tree in the toilet—every time you think you got it figured out, all the pine needles fall off...and then grandma decides that NOW is a good time to take care of them prune pancakes she had for breakfast. It's a bloody mess (at best), and, for the healthy-minded individual, every trace of the event is wiped from history the minute it's over. Super Double Dragon is a lot like that image of grandma sitting high above the family, and it definitely plays like the Angel of the Lord enema she frighteningly does not seem to mind. Maybe, if you can quit thinking about grandma accepting wood on the toilet for just a fucking minute, you've gathered by now that the outlook for Super Double Dragon is not good. The game is pitiful. It's a misguided, sloppy, boorish example of rushing a game out to salvage profits. I can't dump on Technos too badly for producing this chunk of goat's bladder; there was a lot more planned to be done with this game before they ran out of time to do it, and the side-scrolling fighting market had changed some years earlier in no small thanks to something called Final Fight. Rather than conform to Capcom's regime and produce a Final Fight clone with DD characters standing in for Cody, they chose to stick to their guns and produce a game that was undoubtedly Double Dragon.
That, by the way, is nothing more than an optimistic guess. I'm only
hoping there's a reason behind this game's slow, unrewardingly tough gameplay.
And even the good things about this game come with major drawbacks.
Yes, you get a more complicated way to beat up enemies, but why? The
hit detection and overall difficulty make it a total pain in the ass.
If you thought getting surrounded by enemies in other beat-'em-ups
sucked, you've never tried it from a DD perspective. The few weapons
you get help, but there's nothing to them, either. The occasional items
I was talking about are crocks of shit. The punching bag NEVER works
in your favor, at least not when I played it. Some of them are just
plain lame; there's one part of a stage where the big stage gimmick
is—are you ready?—a RAIL.
-- Meteo Xavier {01-2008} Rate this article — |
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