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Platform:
Super Nintendo Entertainment System
Genre: Action
# of Players: 1
ESRB Rating: N/A
US Release: November 1991
Developer: Quintet
Publisher: Enix
Review by: Meteo Xavier
It's been my personal
philosophy that ANY idea can work if you make it work. Case in point:
TEENAGE MUTANT NINJA TURTLES. My God, someone actually walked into a
studio meeting, with balls so big they must have been tracking in dirt
from outside, prepared to convince New Line Cinema to do a live-action
movie (and sequels) about four mutated turtles who act as
crime-fighting ninjas and save New York City from a gang of rival
ninjas, and such. The good lord, in all his might and majesty, smiled
upon the testicularly disturbed individual and, thus, the film was
underway!
Although talks with Steve
Allen to play the role of Casey Jones were entertained but ultimately
denied due to scheduling conflicts ("I'll do this movie when I burn in
hell!" Allen was quoted as saying, predicting that he would not be
available to shoot until late 2000), the movie would go on...and
on...and on...and on still until the movie was kidnapped by gay rodeo
clowns who demanded $1.3 million plus a vial of Abba turd for the
movie's safe release. Nancy Reagan held an immediate press conference
addressing the issue in which she adamantly stated "We do not
negotiate with terrorists. I don't care if they're butt pirates from
the Bahamas who cure cancer through sodomy, we do not negoti–
Oh, shit, this isn't my TMNT review—it's ActRaiser.
....
...actually, I could salvage most of that.
Umm...anyway, ActRaiser was Enix's version of TMNT...not...so much in
terms of story or...graphics or anything like that...or...anything at
all. It was more about Enix taking that philosophy to heart as they
planned to make their first SNES game a half-action-half-God-sim (man,
I still can't say that without my eyebrows slowly raising towards the
heavens) with clear allegories to Judeo-Christian monotheism. Enix,
back in the day, was always doing stuff like that—sorta the videogame
version of a David Lynch upstart.

So, you're
saying to me, "Hey Meteo, I'm under the age of 14, and I don't even
have the attention span to finish my question. Am I going to like
this...." Game? Probably not. ActRaiser, though a reigning champion in
classic gaming history, did not age well. You really have to have been
there when it was NEW to really like this game.
The ludicrous idea of an SNES game being half-action and half-sim...
fucking eyebrows...works as competently as it can. You hover in the
Sky Palace over countries that are all afflicted with a horrible evil.
As soon as you start a country, THE MASTER teleports down to a 2D,
arcade-style platforming romp through whathaveyou until you beat the
boss. Then your secretary, a nice, plump little cherub, takes over to
cleanse and rebuild the city through God sim. You protect people,
order them to build houses and clear roads, and use magic spells to
aid your construction, and, once the town is built up, you go
through one more level and boss to cleanse the country once and for
all.
That's all there really is to the game—it's not nearly as complicated
as it might sound (and definitely not as complicated as it was when I
was eight and literally, legally retarded), but the format does
warrant a hard-won, acquired taste to it. The gameplay is not hard,
nor is it very special apart from the main "gimmick" of sharing
genres. The graphics do their job and nothing more—the level design,
about the same. The gameplay of the action sequences is classic,
arcade-style platforming, and they are a lot of fun to play, but the
God sim sequences break up the focus so it feels like the gameplay
doesn't flow consistently. As much fun as it is to play two genres in
the same game, what you REALLY want are those damn platforming levels
(you do get a PROFESSIONAL setting, which lets you play without the
God-sim breaks, but then what's the point of the God-sim breaks if the
main reward of the game is to be able to play without them?).
OK, I saved the best for last. If I got through this review without
mentioning the music (and I nearly did), I would have to be put down
like a raging elephant in a whorehouse. The soundtrack by Yuzo Koshiro
is the real reason this game is a classic; everything from the prayer
songs to an interpretation of Fox Studio's famous duh-duh-duhhhhhh
motif really brings a competent game to life. You could, I guess, just
download the SPC soundtrack, but the real way to enjoy it is to just
play through the game like God intended.
Overall, and because it's almost 2 a.m., this game is fucking awesome
to those of us old enough to vote, even though the kids won't understand
why its so great.
Oh, umm...and, it's a sterling example of that old philosophy that
"ANY idea can work if" blah blah, etc. 
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Super
Nintendo:
ActRaiser
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Fun
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Novelty
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Audio
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Visuals
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Controls
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Replay Value
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| 8 |
9 |
9 |
7 |
7 |
8 |
-- Meteo Xavier
{01-2008}
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