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-- by Elizabeth "Lizo" Medina-Gray
Before I get started with this month’s edition of
testgame.exe: Making the Adventure, I would like to explain my
newfound philosophy. The way I see it, if I do a lot of work over the
course of the month on the game, then I shouldn’t have to write a
lengthy article! More creativity in the game means that less
creativity is needed in my writing (most months it’s the other way
around, so I can feel like I’m making up for my usual lack of
progress). This makes perfect sense to me. To make a long story short, just take a look at
the list of new stuff this month. Take that, doubters! My brilliant
plan of working nearly every day on testgame has paid off! Of course,
don’t get too used to it—someday, I might actually have a job, and I
won’t have the luxury of such freedom. Actually, before I stop writing to let you play
the game (play it!), I’ll just talk about some of the other things
that are brewing in testgame land. One of the most exciting things
this month (in addition to the long list of stuff that’s now in the
game) is the huge amount of planning that got done. As of right now,
the whole petition puzzle is completely planned out, not to mention
more details about Paul’s future exploits. That means the second
quarter of the game (holy good lord, we’re not even halfway through?)
is almost completely fleshed out—in my head, anyway. OK, game time! Play from the included saved game
if you want, but don’t forget there’s new stuff near the beginning of
the game too. I love productivity. :)
(no extra programs needed to run this file) Things to do/new features of note:
·
New character! You’ve seen him before in the crowd
during the ventriloquist’s show, but now he exists in the screen
afterward, too.
·
New dialogue with the new character!
·
Three new items, including the ability to look at each
one (multiple times).
·
New music! Now Omar has background music.
·
Ability to use the petition with the little vine,
Hans, the guard outside the castle, and the guard captain (his
response may make you think that there’s something more going on
here, and there is, but you’ll just have to wait to find out what it
is).
·
Some more things to look at/interact with in the
background of the castle courtyard.
·
New room! There’s a grand total of nothing to do here
yet, but someday there will be (walk into the upper left hand corner
of the castle courtyard screen to get there).
·
Some changes to the cutscene outside of Paul’s bedroom
door near the beginning of the game, including Paul looking around
in a different manner (this was bothering me before), one less line
from Paul (as real-life-Paul pointed out, we don’t really need to
hear game-Paul say how strange the forest is, so that’s gone), more
dialogue between Lily and Thurston, and ANIMATED FIGHTING!!
·
Background work: front of castle, castle courtyard,
vine screen.
·
Fixed the glitch in which some of Artie’s old dialogue
reappeared along with him during the second part of the game.
·
Tweaked Artie’s dialogue during the first part of the
game so that it’s a little smoother (some of the dialogue relied on
Paul having asked for details on Lord Paul the First, which the
player could have avoided doing, but it should make more sense now).
·
Some tidying up with the code. You won’t notice this
(or at least you shouldn’t, if I did it right.…).
All the graphics and design are by Lizo. The dialogue was written by Lizo, with significant input by Paul. The background music is by Lizo. "Let's Go Skateboard" is written and performed by The Word Problems.
Adventure Game Studio (the program used to create this game) can be downloaded at
http://www.adventuregamestudio.co.uk/ -- Elizabeth "Lizo" Medina-Gray
{09-2007} Rate this article —
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Past Editions of testgame.exe: Making the Adventure:
TestGame v. 27 |