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-- by Elizabeth "Lizo" Medina-Gray
So this month’s edition of testgame.exe: Making
the Adventure (the making-an-adventure-game monthly article that
everyone knows and loves) is gonna seem pretty run of the mill in most
aspects. First, I’ll tell you a little about what’s new in the game
this month, and then I’ll explain something new I’m trying with my
presentation of the game and ask for your feedback. Wow, it’s like a
road map for the article. Craaazy. In any case, I’ve been sticking with my recent
tendency to focus on advancing the story in testgame, probably at the
expense of making earlier parts of the game actually look good. *DERAILMENT* Man, and I got so far into my plan for the
article too. I’ve actually been thinking that I need to go back and
do some touching up on earlier parts of testgame. For example, I was
just playing through the first part of the game again (I’ll explain
why in a bit) and I kept finding millions of little tiny things that
were really annoying me and that I could fix in practically no time.
I’m talking about things like Paul not actually reaching to pick
things up, or hand things to Artie, or open his closet door. And of
course there are assorted cheating things I did when I made the game
that really need to be filled in, and dialogue to be tweaked, and
various stuff like that. In any case, I think I’m gonna be working on
some of that for next month in addition to the usual pressing on with
the storyline bit. *BACK ON TRACK!* (What’s the opposite of
“derailment” anyway? Rerailment? Hehehe.) So with this month, we have the next big
(already-planned) step in Paul’s exploration of the castle. This part
isn’t completely flushed out yet, but you can see a new cutscene and
interact with a new character. Well, he’s not really new, because he
was there before. It’s the ventriloquist guy who someone told me
looks like a woman with a monkey on her lap. Whatever. Just go check
him out in the castle courtyard. Now, I’ve done something a little different with
this month’s download of testgame. I finally realized that it must be
really really annoying to have to play through the whole first part of
the game just to get into the castle to see what’s new, especially
when I haven’t been doing anything at all in the first part these past
few months. Well actually, I had realized that before, but I didn’t
really care because I can cheat when I’m testing the game by jumping
to any room I want, but I always make sure you guys can’t do that
because that might make bad things happen. I’m the ruler of the
universe and you must do what I say. But recently, I came up with the brilliant idea
of trying to find a way for you guys to try out just the later part of
the game. So here’s my solution: I played all the way through
testgame up until the outside of the castle, and then I saved the
game, and I’ve included that save file in this month’s downloadable
package of fun. Assuming this works (which it does for at least one
other person), you should now be able to check out the new stuff
without too much trouble at all, and without killing yourself. I try
to avoid causing people’s deaths whenever possible. Of course, this
save file is the result of me making the choices in the first part of
the game. For example, if you play from the included save file, you
won’t have any of the three items that Lily offers you at the
beginning of the game (because I chose to not take any). So if you
want to try doing anything with any of those items, you’ll just have
to play the game from the beginning by yourself. So anyway, let me know if the save file helps at
all, or makes you any more eager to try things out. I also debated
hard-wiring some way to start from whatever part of the game you want
when you first load the game (like in KQ7), but I’ve never really been
a fan of that. Well, it came in really handy when my computer froze
consistently at one part in a chapter, or didn’t play the crucial
sound that I needed to get past a particular puzzle. But whatever.
Testgame won’t be like that. Go testgame go!
(no extra programs needed to run this file) Things to do/new features of note:
·
New cutscene! Now, when Paul walks over to the other
end of the castle courtyard, he gets treated to a show! This means
that the character in this screen is introduced and you get to hear
him talking some! This cutscene also includes.…
·
Additional crowds in the castle courtyard (but only
during the cutscene). We’re getting closer to the amount of festive
liveliness that I’ve been planning, but it’s not quite there yet.
·
New dialogue! Paul can now talk with the street
performer (Anthony—I love giving things names), although there will
be more dialogue later.
·
New animation! The guy on the left hand side of the
castle courtyard now does some stuff in the background while Paul’s
walking around.
·
Background work: front of castle
·
Try playing the game from the included save file.
(“Part 2”)
All the graphics and design are by Lizo. The dialogue was written by Lizo, with significant input by Paul. The background music is by Lizo. "Let's Go Skateboard" is written and performed by The Word Problems.
Adventure Game Studio (the program used to create this game) can be downloaded at
http://www.adventuregamestudio.co.uk/ -- Elizabeth "Lizo" Medina-Gray
{07-2007} Rate this article —
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Past Editions of testgame.exe: Making the Adventure:
TestGame v. 25 |