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-- by Elizabeth "Lizo" Medina-Gray
Greetings, faithful readers, and welcome to this
month’s edition of textgame.exe: Making the Adventure. Now, I know what you’re thinking. “Oh, that
Lizo,” I hear you say, “She never does any work on testgame anymore.
Why would I bother reading this month’s article and downloading the
newest version of the game?” We-e-ell, let me tell you something.
You just take a good look at the list at the bottom of the page,
mister/missy, and be ye astounded. That’s right: Plenty work has been
done this month. It’s rather exciting, if I do say so myself.
Of particular note is the newly implemented plot
advancement within the castle. The game is inching closer and closer
toward being halfway done (as far as playable elements and story are
concerned—there’s no way we’re anywhere near halfway done in terms of
artwork). I know you are all burning with questions about things that
have happened in the game most recently. Who exactly is that annoying
black-clad boy in the castle? What does the slingshot have to do with
anything? How the heck is Paul ever going to get Lily to take him
where he needs to go? (Not in that way, jeez.) Well, as of
this month, all of these questions are answered in the game. Of
course, you can’t actually do anything about it yet, but you
can sure find out lots of stuff by talking to people! In general, there are three big new chunks of
dialogue with three important people (important in terms of this
section of the game, anyway). It took a bit of time for me to plan
out how exactly all of this dialogue and information would be linked
together, and I think it works out pretty well. It’s entirely
possible, however, that some bugs and/or inconsistencies exist. I
really don’t think there are any, but hey, you never know. To anyone who plays this month’s update: Please
let me know if you find anything in the game that doesn’t work and/or
doesn’t make sense. You do realize that you’re essentially my beta
tester, right? Yes, you; don’t look at me like that. I expect you to
report any problems in the game to me. You scratch my back, I scratch
yours, yes? What’s that you say? What exactly am I doing for you in
return? Don’t be daft—I’m making a point-and-click adventure game for
you to play, aren’t I? Not many of those around nowadays, I can tell
you that much. Right, I thought so. Well, now that’s settled, it’s back to business.
Check out the game.
(no extra programs needed to run this file) Things to do/new features of note:
·
Tons of new plot stuff. And I really mean tons. Paul
can now get to the point where he knows exactly what he has to do in
this section of the game in order to advance. Yay overarching
puzzles!
·
Paul can now talk to/interact with the captain of the
guard in the castle.
·
New dialogue options with the sulky boy (a.k.a. Hans).
·
New dialogue options with Lily.
·
Paul now talks to Lily automatically as soon as he
enters the castle courtyard. This makes much more sense to me than
him wandering around and not even acknowledging that he’d found her
again, since that’s what he’d been trying to do up until this point.
·
More background work in the castle foyer.
·
There’s now some semblance of a crowd in the castle
courtyard. Sort of. There will be more later.
All the graphics and design are by Lizo. The dialogue was written by Lizo, with significant input by Paul. The background music is by Lizo. "Let's Go Skateboard" is written and performed by The Word Problems.
Adventure Game Studio (the program used to create this game) can be downloaded at
http://www.adventuregamestudio.co.uk/ -- Elizabeth "Lizo" Medina-Gray
{06-2007} Rate this article —
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Past Editions of testgame.exe: Making the Adventure:
TestGame v. 24 |