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The diary of an indie developer working on her first-ever point-and-click adventure game. -- by Elizabeth "Lizo" Medina-Gray
Greetings, everyone, and welcome to this month’s
edition of testgame.exe: Making the Adventure! This month we have for
you, surprisingly enough, a nice handful of new things to check out in
the game. Not nearly as much as you’re probably used to by now, but
whatever, I’m sure you can deal with it. Right off the bat, I’ll just point out that we are now
at a critical(ish) part in the game. I’m of course referring to the
point at which we stop following a plan and start relying on Lizo
being able to make stuff up on the spot. As of this month, Paul can
now complete the petition puzzle. Wait. Crap. I take it
back. He can get all three signatures, but he can’t actually give it
back to Amazing Anthony to wrap things up. But three whole signatures,
that’s, like, pretty close to completion! Having said that, I’d also like to apologize for the
status of the newest signature acquisition in this month’s
update. That is to say, it works, and you can play through it, but it
does some things I’m really hating right now—it requires you losing at
least one item and not being able to get it back until you finish
getting the signature. I swear I’m going to fix this for next month,
don’t worry. Oh yeah, and it also results in Paul getting an item that
appears as a blue cup (the default item picture) in the inventory as
of right now. This is what happens when I don’t get a chance to wrap
up parts of the game before presenting them to an audience. So yeah, I have a general idea about what happens
after the petition puzzle. (Hint: It involves the guard captain,
the slingshot, and Hans.) As far as specifics go, though, not so
much. This is going to require some brainstorming. Speaking of brainstorming, Paul and I have been
chewing over some ideas for the mechanics of the rest of the game, and
I have to say, it’s looking pretty promising. We even came up with a
possible use for *GASP* the map. Wasn’t I just saying last
month how I might have to take that item out of the game because the I
thought it might have long since evaporated in the shifting mists of
creativity? (Oh my good lord, remind me never to make metaphors
again.) In any case, give the game a try this month. There’s
some pretty cool stuff, and much, much more to come! Actually, yeah, if you don’t feel like playing the
game this month, just try drinking lots of Spasm in Paul’s room. I’m
really proud of this new animation, even though it makes me feel
completely disgusting whenever I look at it.
(no extra programs needed to run this file) Things to do/new features of
note:
·
Paul can now get the THIRD AND FINAL signature on the
petition! This part’s still a little fuzzy (there’s some animation
and objects that need to be drawn in), but still!
·
Ability to look at/interact with the calligrapher in the
castle courtyard side screen.
·
Ability to try to get Paul to sign the petition himself,
either by using the petition on Paul or using the pen and the petition
together in the inventory.
·
New animation! Try drinking four cans of Spasm and
see what happens.
·
New things to look at/interact with in the castle
hallway (the one with Hans in it).
·
Two new screens. Well, it’s actually the same
background, but whatever, that’s allowed. I’m going to need to redraw
them later, but this will do for now. Go up the stairs in the castle
and to the left and right. Don’t expect to actually be able to do
anything, though.
·
Fixed a glitch: The game went into an infinite loop when
Paul tried to use the petition on Omar from the left side of the
stream, but that has been fixed now (in the most cheaty-faced way
possible). Credit goes to Hans (not the Hans in the game) for
spotting this one!
·
No more cheating for Michael Gray! I found what part of
the game lets you push the ‘~’ key and see lines of script, and I
TURNED IT OFF. I don’t know if this would’ve actually let you cheat,
but I can’t take that chance.
·
It’s “playwright,” not “playwrite.” You learn something
new every play!
All the graphics and design are by Lizo. The dialogue was written by Lizo, with significant input by Paul. The background music is by Lizo. "Let's Go Skateboard" is written and performed by The Word Problems.
Adventure Game Studio (the program used to create this game) can be downloaded at
http://www.adventuregamestudio.co.uk/ -- Elizabeth "Lizo" Medina-Gray
{11-2007} Rate this article —
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Past Editions of testgame.exe: Making the Adventure:
TestGame v. 29 |