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Platform: PlayStation
Portable
Genre: Platformer
# of Players: 1-1
ESRB Rating: Everyone
US Release: March 2006
Developer: Capcom
Publisher: Capcom
Review by: Matt Harris
If you only read one paragraph of
this review, read this one. Powered Up is not just a remake of the
first Mega Man game—it’s a celebration of it. It is a party where
everyone is invited. There's Elec Man DJing, Guts Man making short
work of the buffet cart and Cut Man passed out in the corner (he never
could handle his drink).

In 1987, Capcom developed and
published Mega Man, a game staring a character of the same name that
started one of the longest running series of games ever and placed
Mega Man in the history books. This game has appeared on home consoles
four separate times, so it was obvious from the start that Powered Up
had to pull some wild new tricks to make it stand out from its
predecessors.
As you've probably picked up by now, you play as Mega Man, a small
blue helper robot with a big head who has been converted into a
fighting machine to help defend the world from evil. And, of course,
there is an evil: The antagonist is Dr. Wily, a mad scientist bent on
world domination. (Well, everyone’s gotta have a hobby.) To achieve
this goal, Wily has stolen eight powerful robots and programmed them
to do evil on his command. That is pretty much as deep as it gets, but
given the style of the game, it doesn't really matter.
The gameplay is wonderfully simple—throughout most of the game, you
really only need to jump and shoot through traps and evil robots
alike. You have access to two modes in the main game: old style and
new style. Old style is an almost perfect port of the original game,
except with updated graphics and a few glitches of the original fixed.
The retro buzz you get playing old style is great, but most gamers
will love the new style even more. The stages have been updated, new
foes stuck in and two new Robot Masters bring the original six up to
the usual eight. Gamers looking for a challenge will find it here, and
by the bucketful. New style offers three difficulty settings, and the
game even records which difficulty setting you've beaten each stage
with, so there is a lot of incentive to replay a stage at a higher
difficulty.
One of the more interesting features of Powered Up is the ability to
play as the Robot Masters. Taking one of the eight for a ride, you can
play through the story of Powered Up taking Mega Man's place as the
main character. This greatly increases replay value, especially when
you take into account that each Robot Master has the ability to play
the three different difficulty settings. Taking the Robot Masters and
Mega Man into account, there are over three hundred stages you have to
blast through to get one hundred percent. Plus, I speak for every Mega
Man fan when I say that we have always wondered what would happen if
Cut Man and Guts Man got into a fight.
A quick word of warning: Some of
the Robot Masters, namely Fire Man and Elec Man, play similarly to
Mega Man, making the stages fairly straightforward. But, Robot Masters
like Oil Man and Guts Man attack in radically unique ways and the
stages are really not designed for them—anyone that can complete Oil
Man's story on hard deserves to have a country named after them.

The updated graphics, especially
the large-headed characters, are rather unsettling at first, but once
you get playing you realise that they fit perfectly into the
light-hearted theme of the game. The music is also updated perfectly
into the new style, keeping the beat of the original game while adding
in more flavour.
People bored of the main game can enjoy challenge mode, a series of
one hundred short levels that usually force you to rely on the
abilities of a particularly Robot Master. These challenges are fairly
tough but very addictive, and there is a very nice reward if you
manage to complete them all.
If the updated graphics, music, challenge mode and playing as the
Robot Masters isn't enough for you, Powered Up has one final trick up
its sleeve: Level Construction mode. There are very few Mega Man fans
that can claim they've never wished to be able to make there own
levels, and Powered Up gives you that chance. The level editor is very
simple to work; like the real game, the level editor's set out into a
giant grid and it is simply a case of laying down the blocks, spikes
and foes—you can even give your level a boss. The simplicity of the
level editor and the joy of playing through your own creations means
you can spend hours play testing and tweaking the design of your
stage.
After you're done, you can even
upload them onto the Capcom servers to let others download and play
them. The rate of levels being uploaded to the server is alarmingly
fast, and playing the user-created continence gives the game almost
unlimited replay value.
Overall, Mega Man Powered Up gives pretty much everything that anyone
could want from a remake, and then adds in a level editor to the mix,
too. I would have loved it if they allowed you to play with the
original sprite graphics too, but the level editor easily makes up for
that. If you are a fan of the original game then you will love this,
or if you are looking for a game with retro gameplay covered with an
ocean of nice extras then you will love this, too. Powered Up is one
of the best games on the PSP, and it reassured my faith that Capcom
may screw us fans around a bit, but when they do good, they do very
good.
Now, hurry up and make Powered Up 2. I want to play as Crash Man,
dammit! 
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PSP:
Mega Man Powered Up
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Fun
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Novelty
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Audio
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Visuals
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Controls
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Replay Value
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Overall:
8
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| 10 |
4 |
8 |
9 |
8 |
9 |
-- Matt Harris {09-01-2006}
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