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-- by
Steve Hamner
As I edited this diary I’ve noticed they’re
getting longer and longer. It can only be due to more gameplay, further
evidence that the hook is in place and I’m being dragged in. I think
about everything I’ve heard about those sinking into alcoholism:
"I could quit anytime" or "My drinking isn’t a
problem." I don’t mean to make light of alcoholism, far from it,
I’m just drawing the parallel.
Anyway, I wanted to re-extend my invitation to
anyone playing on Bismarck. Send me a tell sometime—I’d
love to hear from some more folks and talk about their experiences in
Vana’diel.
New Concepts:
Power-Leveling (PL): A power-leveler is a
high-level healer who is not a member of the party and thus doesn’t
receive experience. The PL can heal the members of the party, leaving
the mages free to perform other tasks. This allows the party to take on
more powerful monsters and fight them faster. It may sound kind of
cheap, but the practice is in such wide use it’s hard to judge.
July 12
Last night was the big meeting for the AlBhed Primers. The big topic:
the AlBhed Primers are no longer the AlBhed Primers. To represent the
change in philosophy that has taken place within ABP over the last few
years, the blue ABP link pearl has been retired in favor of the new LS—the
dark gray link pearl of the Blackwind LinkShell.

The meeting was met with much fanfare—little
alchemical fireworks had been handed out and were shot off with abandon.
It was fun. We also had a raffle, in which I won a Noble Bed, which is a
piece of furniture that auctions for around 350,000 gil. Score!
Otherwise I did very little last night. After changing back into the SMN
gear, I duo'd with another BW member named Rithirin around West Ron.
While I only earned a smattering of XP, we BS'd a lot about the game and
jobs and races—it
was good times. Rith seems a little unhappy with his choice of the THF
job, and I wouldn't be surprised if he switched before long.
July 13
Leveling up SMN solo through the single-digit levels is a breeze. I've
never been in real physical danger. It's basically a matter of summon
Carbuncle—turn him
loose—sit back and
rake in the XP. Sure beats having to rest after every other fight as a
WHM. I picked up 7th last night, and I'm hoping to push on to 12th by
the weekend. Time to take Carbuncle to Valkurum and show the lizards
who's boss.
Leiya from Blackwind says SMNs (especially SMN/WHMs like myself) really
wind up doing little more than main healing until 40th or so, which is a
little disheartening, but I'm not too concerned. I knew coming in that
it would be part and parcel of the job for a long. She also said that
somewhere after 60th SMNs can dish out some appreciable damage—now
that sounds like fun. Just the same, I've been pondering checking out
some other advanced jobs; Bard (BRD) has some appeal. So does Corsair
(COR).
More quests. I tracked down some missing
documents, delivered a few packages and handed out flyers for the magic
store last night. I hate quests. Hate them. Even with my handy quest
cheat sheet, I despise having to waste time as the errand boy. I'm still
only at fame level 4, and the requisite level 7 (or 6, there’s still
some confusion) seems an awfully long way off.
July 15
I went a dissatisfying 1 for 4 on quests this weekend. While I finished
passing out flyers for the magic store, I found myself completely lost
in King Ranperre's Tomb. Even though I whacked a good two dozen
skeletons, I didn't get a single Revival Root drop. None of the crabs
around Luffet Lake have seen fit to drop Luffet Salt for me (and I could
open a little crab leg place with the amount of crustaceans I killed),
and I simply cannot find this scout who runs about West Ron. "Yoo
hoo! Scout-boy! I have your ointment!"
The whole quest thing continues to depress me. I've spent about an
entire week in pursuit of fame and I've only moved from rank 2 to rank
4...nowhere near the rank 6 or 7 necessary to do the fun stuff. I gotta
take a break and get back to xp'ing. Maybe once I hit 12th SMN I'll come
back to it.
Speaking of which, Carbuncle and I dinged 8th level. I've discovered
another little use for my blue friend: saving my ass. When things go
south and Carbuncle is in over his head, I can leave him to fight and
die while I turn tail and haul ass for the nearest zone. Perhaps not the
behaviour of heroes, and it's not going to impress the ladies, but it
does keep me alive. Carbuncle keeps the monster busy for a short while,
during which I make my escape. Gotta love a guy willing to take one for
the team.
July 17
Didn't even switch on the DS yesterday, much less journey into
Vana'diel. It was 105 in Tucson with about 60% humidity. Like an idiot,
I didn't drink a drop of water. I was so wiped I don't think I could've
successfully typed in my PlayOnline password.
As you'll recall, Raniel had very kindly offered to mix it up with the
Prime avatars with me, so I could be the badass 8th level SMN rolling
with Garuda Prime—the
equivalent of an 8-year-old boy packing a 12-gauge to deal with the
playground bully (I've got your lunch money, bitch). After some
research, I'm wondering if I can even get flagged with the Garuda Prime
quest at all. It sounds like I might need to ding 60th (or so) to even
get that nod.
In the meantime, I can try my luck against the mini-versions of the
avatars. These require fame level 3 (which I have! w00t!) and 20th level
SMN (which I will have! eventually! w00t!). It's a mano-a-mano match
with just my character solo'ing against the mini version of the avatar.
July 18
While my research is inconclusive, I think I'm going to have to accept
that I'll have to wrangle "mini" versions of the available
summons for the time being. More and more I'm thinking one has to be
level 60 to even get flagged with the Prime quests, whereas I've already
got the 3 points of fame and am halfway to level 20. What's the
difference between Primes and Minis? I'm not exactly sure, but I'd
assume the Primes are entirely more badass than the Minis.

Carbuncle, however, continues to rock. We dinged 9th last night and
nothing, NOTHING in West Ron stands against us. Even venturing way into
lower West Ron (being the southern and most dangerous part) we stomped
everything that looked our way. Carbuncle kicks ass. I'm hoping to hit
12th this weekend and start working the Dunes.
And speaking of summons, I've come into a little money, so I spent some
of it buying the pacts to the Fire Spirit and the Ice Spirit. So far
they haven't done anything to really knock my socks off, but it's nice
to have a little variety.
July 19
Carbuncle and I continue our reign of righteous fury over Ronfaure.
Dinged 10th and then some before hanging up the SMN outfit. I also
bought the pact for the Air Spirit, meaning I now have Carbuncle, Fire
Spirit, Air Spirit and Ice Spirit in my lineup. I don't even use Fire,
Air and Ice very much (because Carbuncle is such a badass), but I can
see situations where they'll be handy.
I switched into the RDM pants and tagged along with Blacksabre, Dzafet,
Shadowblade and Verrcetti from Blackwind. We were collecting Red
Cryptexes in anticipation of a Garrison event this weekend (the Cryptex
is the 'key' to the event, if I'm understanding things correctly). I
again was very much the fifth wheel—whereas
those four were obliterating anything that moved, I was kind of running
back and forth doing a whole lot of nothing. I did, however, pick up the
Cryptex. I'm in.
I don't really know a lot about Garrisons—Verrcetti
describes them as "wave after wave" of attacking beastmen.
Might be interesting to be on defense for once.
July 20
It's looking like I'm just going to have to bite the bullet and skill
up. The Summoning skill, being the bedrock of the SMN class, is easy as
pie to raise—it's
just tedious and boring. The easiest way to bump it is to find a quiet
place outside and summon/release over and over and over. At my current
level, my Summoning skill cap is 33—I'm
at 12. So I've decided I'm going to skill up at least two or three
points every night until I cap. The skill supposedly determines just how
tough your summons/sprits are, and I could use them being tougher—more
on that later.
Even though Carbuncle and I can destroy Ronfaure, it's time to move on.
I made the long trip through La Theine Plateau back into the proving
grounds of Valkurum Dunes last night, and gosh I wish I didn't have to.
I found a party right quick—we
found a camp and got set. We had enough healers that I was actually
going to get to play a DD (Damage Dealer) with my summons—w00t!
The bad news is the party was stacked with morons...errr...new players.
No one could agree on who was pulling, and the clowns wound up pulling
three hill lizards simultaneously. I bolted for zone, but not before
hitting the other mage with a Cure. I guess I should've been selfish and
just ran...it might've saved me. When the dust settled we had two people
dead (including me) and four safely zoned.
I picked up a raise (thanks FinalSorra!) and we tried again. After
settling the pulling issue, we did pretty well. We chained three lizards
and things seemed to be looking up. Then our puller got itchy and
invited a Goblin Butcher to the party. We managed to defeat it at the
cost of two characters. The whole night wound up with a net 800xp gain,
and that feels awfully light.
I did learn, or re-learn, a couple important things in this experience.
One is that Carbuncle and the Spirits aren't yet as tough as I had
hoped. They could barely land a hit and rarely anything really
formidable (hence the need for exercising the Summoning skill). The
other is that players at this level are frequently just getting the hang
of party play and are going to make mistakes; I know I did. This is my
third job through the Dunes, and while I'm by no means a veteran, I at
least have a little idea about my role in a group.
July 22
It feels like I didn't get a whole lot done yesterday, even though I was
on for nearly four hours. I spent most of the day with Seigrune,
Blacksabre and Sincerestjokerx (at least I'm fairly certain that was the
group—I just didn't
get enough sleep last night) going through Palborough Mines in an effort
to help Seigrune finish up a mission. The mission culminated in this
awesome fight against a dark dragon...which I missed. Since I'd never
been flagged with the mission, I couldn't actually participate. What a
drag. I did, however, get to participate in a few good fights against
the crème de la crème of the Quadav ranks, and that was good times. I
always like it when I'm in a group and feel like I'm doing something
more than spectating—I
suppose everyone feels that way.
Jumped back into the SMN gear and skilled up from 12 to 16. So...boring.
After 30 minutes of summon-and-release, I dinged 11th in La Theine
Plateau and the southern end of West Ron. I'll crack 200MP at 12th level
- that rocks...SMN's are so damn cool.
Today we're doing Garrison! I'm going to gear up in my RDM finery and
kick some ass! It's gonna be a blast. We'll probably have about 15 folks
from BlackWind lining up to defend the outpost, and it's gonna be
awesome. I'm totally psyched for it - it's the first major LS event I've
been able to participate in, and it sounds like a good time.
July 23
Today was Garrison day!!! Along with Seigrune, Mindfreak, Fatcharlie,
Amiraphe, Blacksabre, Norleen, Norva, Livetotank, Sincerestjokerx and a
few other Blackwind'ers, I defended the outpost in West Ron three times
against wave after wave of orcs.
Garrison is a lot of fun, but, damn, it's chaotic. Even with bunches of
chat filters on, I got no end of battle spam. I wound up doing little
more than healing my party and the NPCs. Anytime I tried to land an
offensive spell or enfeeb I'd get an orc aggro'ing on me and have to
flee about until some kind soul provoked him off me. There was some good
treasure out of the whole thing—I
got a Garrison Sallet (a kind of hat) that I may or may not auction.
The really bad news about it all was I died once during the melee,
de-leveling me back to 29th. I'm mostly playing SMN now, so that's not
all bad, but eventually I'm going to get back to RDM and it's just
another level I have to get back.
Arbiter stopped by to say hi during a break in the proceedings. That guy
has some hot summons. He brought up Ifrit and Titan—suffice
it to say I have serious avatar envy. I gotta get SMN to 20 so I can
start picking up some new avatars.
July 24
FAME! I wanna live forever! w00t! Okay, if you look at last night as an
exercise in happy-fun-times in Vana'diel, it failed. It was dullsville.
The night started with a one hour download/install of a new update. I've
read the description of what we received in the download, and it sounds
REALLY cool...if you're up in the 60s and 70s. For us everyday Joes it's
nothing to write home about.
Post-download, I spent about 30 minutes skilling up the Summoning Skill,
working it up to 20. My current cap is 36, so I still have work to do. I
got to talking to Arbiter while I was skilling up. Arbiter is about 15
SMN, but has a pretty full stable of summons. I asked how he worked up
the fame for such a thing and he turned me on to an awesome repeatable
quest. With a little help from Arbiter, I brought about 30 stacks of
millioncorn to the shepherd in Selbina.
And in one hour fame jumps from 4 to 6. It's GO TIME! I'm going to beg
some help from members of my LS (because most of them are in the 60s and
70s and can handle such a thing), but I'm going to test Garuda and Shiva
within the next week or so. Having those two join Carbuncle and my four
spirits in my bullpen would be pretty awesome.
July 25
Great run last night—definitely
made up for the doldrums of the 24th. After popping online and putting
the finishing touches on my SMN gear, I got an invite from none other
than Blacksabre to party up in Valkurum. Sweet.

So in a party formed of myself, Blacksabre (and later Lyseria), Vudoku
from Blackwind, Nazreth, Setsuni and Petter, we stomped lizards and
goblins in southeast Valkurum for about an hour. Worked out like a charm
too—in an hour I
picked up about 3.5k xp and made the jump from 11th to halfway through
13th. V was kind enough to loan me a nice wand and a smoking cape that
have huge bonuses to INT and MND. Thanks V!
My only concern is I was a bit of a fifth wheel. We had so many healers
that I rarely even broke a sweat. My spirits were combat ineffective,
and Carbuncle's just too slow to break out on a regular basis. I gotta
get that summoning skill up.
The only bad part of the night came in the form of a griefer named
Villmatic, who saw fit to drop his ass right in the middle of our camp
and harass Nazreth. Naz took it like a champ, ignoring him
completely...I don't know that I could've done the same. Nevertheless,
Villmatic is welcomed to my blacklist. Vill—you're
an asshat and nobody likes you. Find a cliff and jump.
And in other, infinitely more important news, today is my daughter's 4th
birthday. I still haven't found her a carbuncle plushy that won't put me
in debt.
July 26
Even though last night was very productive and fun, I'm still feeling a
little disheartened about things. I had foreknowledge of how things
would shake out, but sometimes it's disappointing when things turn out
exactly as advertised.
Good news first. Partied up with Setsuni (the newest member of the
Blackwind family) and four Japanese speakers. Teaming up with a group
that not only speaks, but also types Japanese is challenging. I don't
really know what role they expect me to play, so I'm just kind of
feeling my way about. However, for the most part Japanese parties are
very professional (for want of a better word). Everyone of them knows
their job and performs it well.
This party was a bit of an exception. Our puller was slow and blew a
number of experience chains —Blacksabre
(and later Sincerestjokerx) power-leveled our group for much of the
night, meaning we mages didn't really have to rest quite as much since
most of the healing was taken care of, but our puller was sluggish just
the same. I dinged 14th and was close to 15th when I called it a night.
The bad news: Both Norleen, an SMN extraordinaire, and Leiya, the
resident "been there/done that" guru from Blackwind confirmed
the rumors I'd heard that SMN/WHMs are suited for Main Healing and
little else until about 40th level. Carbuncle can barely land a hit
against the more powerful opposition in Valkurum, and even his special
attack is rather anemic. The Spirits are nothing more than a waste of
MP. She also informed me that the Summoning skill really doesn't do much
for an SMN, providing an example of Carbuncle's Blood Pact ability doing
the same damage at two radically different Summoning skill levels. I'll
probably keep skilling it up on the off chance SquareEnix changes things
in the future, but I'm not going to devote as much time to the practice.
And finally, Rithirin from Blackwind is getting married. In game. While
this is the pinnacle of geekiness, the 75th level GEEK in me can't help
but find it cute as hell. I'm invited and will be there...just a shame I
can't rent a tux in Vana'diel. Tarutaru would look so 007 in black tie.
July 27
Just another day in Valkurum. I'm beginning to
think partying for the first 30 levels or so is kind of like a regular
9-to-5 job. I drop online, say hi to the LS, see what everyone is up to,
and then it's to work in Valkurum Dunes, Qufim Island or Kazham. The
flag goes up and with any luck I get an invite within fifteen minutes. A
few hours of XP'ing, a level or two, and it's time to go home.
The best way it differs from my 9-to-5 is that it's a blast and there
are no memos.
Partied up with Setsuni from Blackwind, Skeet, Necrosiss and a few
others yesterday to hunt Goblins and Snippers in Valkurum. We were lucky
enough to have yet another PL helping out, a 60 RDM named Withstand who
was a tiny bit slow on the draw, but still very capable. We chained some
big money monsters and even though I died twice, I dinged 15th. Setsuni
has to be approaching 18th BLM, meaning I need to catch up.
The nice thing about parties with a PL is healers can concentrate on fun
stuff—like turning
Carbuncle loose. He's getting better, especially against Goblins.
Yesterday he was hitting pretty consistently for about 8-12 damage per
shot and around 20 with Poison Nails. Not great, but every little bit
helps. He also drew a little hate and took a shot or two for our tanks,
giving them a short breather.
After "work," Setsuni and I made the long trek back to Sandy.
I'd auctioned a few items and someone with waaaaay too much money bought
them, paying 6,000 for a stack of fire crystals (which usually sell for
2,000). I'm not going to argue—I
can use the money.
I've been thinking about what to do with this character's advancement. I
have two tentative plans I go back and forth on. The first includes
spending a good bit more time in SMN, raising it to 40 while raising WHM
to 25. The second includes taking something of a break from spellcasting
at 30 SMN, solo'ing WAR to 10, then RNG to 15'ish, then COR to 30.
There's a dark horse candidate that involves switching to BRD before too
long. Verrcetti from Blackwind says BRDs never look long for an invite
because there are so few of them, and a good BRD/WHM is a rare
commodity. I'd just have to set my macros so I sing some Beatles lyrics
when I dropped a Bardsong on the party. Minuet would go great with 'Roll
Over Beethoven.'
The courtship of Rithirin and his Mithra fiancé seems to be cruising
right along. I hear the two of them spent last night watching the Summer
Festival fireworks together. That's just so damn geekily cute. Amiraphe
from Blackwind thinks they need a pre-nup (how many taru do they have?
who gets custody of the black chocobo? do they have provisions for Chocobo
support?). Hell with cooking, Ami needs to get into the Lawyercraft.
July 29
The 29th was kind of a cleaning day for me—I
got a lot done, but much of it felt like busywork. I did, however, make
a pretty big character-path decision. That's a nice thing about Final
Fantasy XI: I started out as a mage through and through, but there's no
rule saying I can't test the waters all over.
First things first. I made the long trip back to Jeuno and then
airshipped to Kazham. Again, I suffered the maddening trek through
Yuhtunga Jungle to Yhoator (I hate those areas so much) and both times I
got lost. It's really embarrassing to have to tell your party members
"I'll be there as soon as I can figure my way out of this."
Even more so when one of them has to come find you. I hate this area.

After picking up 30th RDM (for the 3rd time), I warped back to Sandy.
Let me back up a bit.
In the past I've talked a little about wanting to explore jobs like RNG
and COR at one point or another. The problem with that is they really
require a WAR background of some sort. Now I'd always planned to use
Gaelan (my second character) to explore the more martial side of things.
However, I've recently decided I just don't want to go through the
hassle of playing a second character. I don't want to have to play a
second persona—to
do every mission and every quest twice. I've got an established
character. Finn might not be quite the right race to go toe-to-toe with
Vana'diel's nasties, but that's not stopping me from unleashing some
Taru wrath.
So yesterday, Gaelan officially became my "mule." His job in
life is to hold on to things Finn currently doesn't have room for so
that when I switch jobs I won't have to buy an entire new set of gear. I
ganked Gaelan's crossbow and some of his gear and Finnegan became...A
WARRIOR!
And as much as I hate to say it, I am really feeling the Tarutaru WAR
thing. As Seigrune says, "It's a simple job, but a satisfying
one." True words. I'm also finding that playing WHM as a subjob
really makes solo'ing as a WAR much easier. I can cure myself when
necessary and drop Dia on monsters that might otherwise be a little
trouble. I guess a WAR/WHM wouldn't be a whole lot of help in a party,
but it's a good job for my plan.
I'm taking a few weeks off the mage track to see how this works out.
I'll solo WAR to somewhere around 10-12, then unlock RNG and do the same
thing. Then it's off to unlock COR and go from there.
Next Time: Stay with the fighter path or
jump ship and return to the ways of the spellcaster? The continued quest
to add Shiva and Garuda to the team, and getting back to the San d’Oria
missions. 
--
Steve Hamner
{08-15-2006}
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