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-- by
Kevin Leacock
DISCLAIMER: FOR THE LOVE OF GOD, DO NOT
LOOK AT ANY OF THE FOLLOWING IMAGES IF YOU'RE AT WORK, AT SCHOOL, ARE
UNDER 18 YEARS OF AGE, OR
ARE ANY MORE SENSITIVE THAN A TYPICAL BRICK.
YOU HAVE BEEN WARNED.
Have
you heard of SecondLife? Have you played SecondLife? It's like...WoW...or
RuneScape, but WITHOUT A POINT! You play a completely customisable character
in this virtual world where you can interact with other players. You can earn
money in various ways, spend money in various ways and lose money in various
ways. It's possible to own your own house—and to own your own land even! (You gotta pay out for that in real dollars though—and
your own island will cost you sums in the 4-figure region.)
Money? You can exchange real dollars for the game's virtual ones (dubbed
"Linden Dollars"), or you can earn them in the game. It's possible to design
and program your own objects and items in the game, and sell them to other
players for Linden Dollars. You can use this money to buy other items and
objects in the game, or to own your own house somewhere on someone else's
property.
If you want to own your own land and property, you have to start by having a
paid account. This entitles you to own a certain amount of land. If you want
to own more than this, you have to start paying a sort of land ownership tax.
Then you have to buy the land in the game.
To buy land directly from the game
developers, it comes in blocks of 512 square metres, and costs
L$1/m2 (L$ = Linden Dollars). So the minimum charge for a block of
land is L$512. You could also buy land from another player who was forced to
buy 512 square metres (or more) but isn't using it all, which is also quite
common. You could also buy your own island for US$1,250. This gets you 65,536
square metres. You also have to pay US$195 per month in maintenance fees.
If
that's not big enough, you could shell out US$5,000 for 262,144 square metres,
and the maintenance fees on this are US$780/month. Here's the thing I don't
get— |