Volume
4, Issue 4 - April 2005 |
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Also Featuring: Michael Gagliano, Mike Kazwell, Tanner, The Lizo, Travis Combs, Chris Morris, "Halo's Actually an Okay Game," and "Savior of Our Industry" |
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Leave us alone.
Seriously. What did we ever do to you?
Jack Thompson, leave us alone. No matter what you keep saying, the video game industry is not about to fall to your deluding hands. If we can survive the Virtual Boy, the N-Gage, and an endless supply of GTA clones, we'll surely survive your heroic efforts to show that every single underage murderer is a video game-trained deathbot. To say that video games caused the recent shootings at Red Lake High School is borderline insanity, and you know it. Your only evidence is a flash animation created by the perpetrator that has vague parallels to Grand Theft Auto. Ever see an action movie, Mr. Thompson? They have exploding police cars, too. Why not blame Terminator 2 for this school slaying? Or heck, cop cars explode in real life too, you know -- perhaps the "influence" for this teenager's flash animation came from watching the news! After all, it hasn't even been shown that the boy has ever once played a video game.
Hillary Clinton, leave us alone. No video game is teaching kids that it's okay to "diss people because they are a woman (sic)." Any video game that involves anything at all like that is clearly labeled as being for adults only; it's not our industry's fault that parents let their kids play games rated "Mature." And anyway, video game violence as a political cause is so last decade -- you should try for something more topical, like abortion, or gay rights. But I guess video games make for a much safer topic, don't they? No one's going to "diss" you for your unproven accusations that the gaming industry "encourages [kids] to have sex with prostitutes and then murder them."
Conservatives, leave us alone. Liberals, leave us alone. Activists, politicians, lawyers, and the uninformed public in general: Please, if you don't know anything about video games, don't blame them for the world's ailments. All that has been proven is that kids who happen to be violent tend to be kids who play video games. This means squat, as anyone who's taken an introductory psychology course can tell you. A correlation doesn't imply causation, you dig?
Please, find another issue
to make money and power off of, and leave us alone. We aren't hurting anyone.
Love,

Paul Franzen
Editor-in-Chief
e-mail: pfranzen@gamecola.net
Letters:
omg, would u please stop e-mailing me!!! i did NOT subscribe to whatever ur doing here, and i would really appreciate it if u just stop sending me these things!!!
Michael Gagliano
- Sorry about that! I don't know how you got on the list, though, because I
don't add people who don't want to be added.
I enjoyed carbonated news this month. It was funny. Maybe you should've saved it for April's issue? I liked the lightboy ad too. I also enjoyed the rants on lack of innovation in the industry.
Oh God I hope I don't win those awful CDs.
Mike Kazwell
- That could've worked, but we're hoping to run with this "retrospective
news" feel for the long-term. Congrats on winning the CDs!
Artwork:

- Eric Regan
Please send me Sisqo CD i'm am big fan of unleash the dragon. This issue sucked, but i did enjoy the article on Champions because i am a fan of the games predecessor and i was interested in this new installment. To make the next issue not as suck i am submitting a piece of original artwork to replace whatever you call the drawings on there now.

- Tanner
Button Mashed Potato

Button Mashing Potato

- The Lizo
This is your place to shine, readers! Send us pretty much anything and we'll put it in this section. Letters, artwork, poetry, photographs, comic strips -- anything you can think of, you send it to us, and we'll put it in an upcoming issue. So get to it! e-mail - submissions@gamecola.net |
How many handhelds does it take to kill a Game Boy?
One – The Sega Nomad.
We’re nearly halfway through the nineties, and technology in general is advancing faster now than it ever has. So why shouldn’t your video game technology?
Why are you still playing that
green-screen, blurry, ancient Game Boy? Aren’t you tired of its primitive
graphics, tinny sound, and piss-poor library of games?
Why not upgrade?
Why not play the most advanced handheld available?
Why not play... the Sega Nomad?
The Sega Nomad plays all existing Genesis games with one added bonus: portability!
Imagine sitting on the bus on your way to school, playing the latest Genesis games such as Sonic The Hedgehog 3, Madden NFL ’95 and Streets of Rage 3! Plus, it plays the other 500 or so Genesis games, so you’ll never be bored again!
You’ll be amazed by the power, the colour graphics, and the incredible 3" high resolution screen!
The Nomad is gonna be hitting your town soon, and hitting it hard.
So quit playing second-rate games on second-rate technology, and buy the most advanced gaming system ever!
Buy the Sega Nomad!!
Platform:
Nintendo Entertainment SystemIn 1987, Mel Gibson and Danny Glover started in what some have called the "greatest buddy-movie ever." I am not one those people, but that's probably because I've never seen the movie. Despite this, I chose the licensed NES adaptation of the movie for my review this month.
Lethal Weapon is
about two cops (Gibson and Glover) who have to bust some people, or
kill them, or something like that. It doesn't really say which. Whatever it is,
the case requires the two cops to wreak havoc on the city through nine boring
stages.
Throughout each level you must kill any and all criminals you come face-to-face with. The problem is that with the exception of two level bosses, every single villain in the game either Black or Hispanic. (They could be from the Middle East, but people of Arabic-descent are seldom stereotyped as gang members.) Seeing as how I don't know the actual story behind this game, I'm forced to assume that crime isn't actually what Gibson and Glover are fighting.
Since every "criminal" is a minority, and you have to kill every single one you see, for all I know this game is about a White Supremacist extermination plan seen through the lens of an 80's action film. Considering Mel Gibson's politics, that may not be far from the truth. The troubling part in this scenario is Danny Glover, forced to play the conflicted Uncle Tom character who's ultimately decided to join up with his fascist partner.
Well I don't want to spend the whole review talking about the plot, so I'll continue on to the gameplay. As either of the cops you have to plow through the criminals using fists, knives, grenades and your handgun. After the first few levels, each of those weapons take about ten hits to kill someone, and that's assuming they aren't the boss which takes somewhere around fifty hits to kill. It actually takes just as many bullets to kill a guy in the game as it does to take out a helicopter. And this isn't exaggeration; the helicopters in this game literally have the same amount of health as the thugs who are on the ground.
To make matters worse, there's no diversity of gameplay. You walk around and shoot people. For the entire painfully-boring game. Hell, the only difference between the two cops is that Gibson can jump a little higher, and Glover can lift cinder-blocks. Now, I've played some boring games in my time, but none have left me feeling so hollow as this one. The time I spent beating this game is so devoid of meaning that I'm at a loss to find anything significant to share about the game. Mostly because my brain didn't feel the need to record the actual game-playing, so most of it has been blacked out.
I cannot with good conscience
recommend this game to anyone; but if you do get an unrelenting urge to punish
yourself, you really only need to bother with the first level of this game,
because much like minorities to white supremacists, they all look alike to me.
Nintendo
Entertainment System:
Lethal Weapon |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
3 |
| 2 | 4 | 5 | 4 | 0 | |
Platform:
Sony PlayStationIt wasn't until after I'd sat down to compose this review of You Don't Know Jack for the Sony PlayStation that I noticed something peculiar about the title in question: it comprises two discs. Now, this may not seem strange (or even interesting) to the RPG fan, who regularly plays games that span more discs than the new Xbox has names, but it's not something you oft see in trivia titles.
And it's a shame that you don't -- trivia games are notorious for having little replay value due to questions repeating after only a handful of plays. With two discs you've got twice the number of expected questions, so you'll be able to play You Don't Know Jack at least a dozen times before doing so becomes pointless. I'd still like to see more questions than Jellyvision has provided here, but it's at least a step in the right direction.
You Don't Know Jack is a no-frills comical take on the trivia genre. The title
plays like a game of Jeopardy, in that one-to-three players compete against each
other to answer
various questions and gain various points. Each question is crafted carefully to
combine both an element of "high culture" (read: boring stuff) and
"pop culture" (read: fun stuff). This means you could see a question
that, say, involves spiders and 80s music, or the perennial favorite of physics
and The Brady Bunch. Most of the questions are straight Q&A trivia, but each
play through also provides two or three special sorts of questions. I'll omit
long-winded descriptions of these questions and simply note that they're peachy
keen.
Besides the wacky questions, YDKJ offers you the chance to screw your friends. Unfortunately, this is not meant in the same vein as your impure thoughts; rather, if you think your friend doesn't know the answer to a question, you can buzz in and "screw" him, forcing your friend to answer the question. If he gets it wrong, he loses points, but if he gets it right, you lose points and he gains 'em.
The controls of YDKJ share two sides of a double-edged sword. On the one edge, they take a page from the playbook of Nintendo's Jeopardy! and allow two players to use one controller, which is great for gamers without a multitap. On the other edge, the actual in-game controls take you out of the game. Selecting question categories requires a geographic knowledge of the controller -- and really, who among us knows exactly where the circle and triangle buttons are without any thinking? Even you seasoned gamers have to look down at the Dual Shock from time-to-time to remember where the square button is; and in doing so, you're always mindful that the controller is a hard, cold, plastic bit of machinery, and not an extension of yourself that you can intuitively manipulate as easily as any other part of your body.
YDKJ takes a minimalist's approach to graphics -- all you can see are questions, answers, menus and screws. However, this game features an astounding amount of spoken words in the form of questions, answers and playful banter, so it's no wonder that visuals had to take a hit. There's no way Jellyvision could have fit hundreds of spoken sentences AND fantastic cinematic graphics into the 32 bits of a PlayStation disc.
At only six years old, YDKJ already features numerous dated references that might not hold up at all in a few years. There are questions requiring intimate knowledge of Seinfeld, 90s advertising slogans, and other subjects that few will be so familiar with ten years from now. As such, YDKJ may not hold up well against the sands of time, so play it while it's still well-nigh topical.
You Don't Know Jack for the computer is something of a cult hit among tech-savvy
trivia buffs, but who's ever heard of the PlayStation version? In all honesty,
the PC version outclasses the PSX version in every way -- the controls are more
intuitive, and the questions are more plentiful and diverse. But much of that is
due to the limitations of consoles in comparison to computers. If you think of
this title as Diet You Don't Know Jack, or You Don't Know Jack Lite, you should
have a blast.
PlayStation:
You Don't Know Jack |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
5.7
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| 8 | 8 | 3.5 | 2.5 | 6.5 | |
Platform:
Microsoft XboxI normally wouldn’t be interested in a game like Panzer Dragoon Orta, except that it has cool dragons. For my first experience with a rail shooter, this was a good game to start with. It has very impressive graphics, simple controls, a decent storyline (for a shooter) and, most importantly, awesome cool dragons. You play as Orta, a somewhat mysterious girl who starts the game imprisoned. She is rescued by a dragon and the two escape by fighting their way through wave upon wave of machines and other beasts.
point where you can decide which course to take) and you can move back and forth
on the screen. You control the targeting reticule, and, depending on the form of
the dragon, can target one or more enemies at a time. The dragon itself has
three forms: Base Wing, Heavy Wing, and Glide Wing. Base Wing is the most
balanced, Heavy Wing is the slower, more damage-dealing form, and Glide Wing is
fast and deals lighter damage. Knowing when to use each of these forms is a big
part of this game, although it is possible to go through the game using only
one.
Microsoft
Xbox:
Panzer Dragoon Orta |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
8.8 |
| 8.5 | 8.5 | 9.2 | 9.8 | 8.0 | |
Platform:
Microsoft XboxI’ll tell you right now, I’ve got Paper Mario: The Thousand Year Door and Metroid Prime 2: Echoes waiting for me on my GameCube and Fatal Frame II: Crimson Butterfly on my Xbox from Christmas, and I still played XIII first.
I don't get it. I
just don't. This game is FUN, goddamnit! Why with all the hostility here? XIII
is cell-shaded, looks awesome and has a great story to boot.
Look,
here’s the point: I’m old enough to have graduated college and get my
degree. I love video games just as much as the next guy. But I grew up on the
Sega Master System. Back then I had time to play through 60 hours of Phantasy
Star. No more. Now I’ve got my job, my life and zero free time. Therefore,
XIII is perfect for me. You can play it in short spurts, admire the graphics,
have time to appreciate the game for what it is: A fun FPS with an awesome
storyline. This was, after all, the house that Ubisoft built. Their recent
kick-ass lineup includes Prince of Persia and the vastly underrated Beyond Good
& Evil.
I thought I really followed most game reviews. I was wrong.
Everybody said, "So borrrrinnng, so cookie-cutter, so blah!" Screw you guys. I loved Halo 2 just as much as the next guy, but c’mon! A FPS is a FPS, love it or hate it. The only time one stands above the other is when one is the original Doom and the other is Turok: Evolution. I’m not one to nitpick, but how is the newest Final Fantasy (not online) different from Lunar on my Sega CD? It’s all about presentation, people. Some games have it, Bubsy 3D does not.
This shooter is F-U-N. I had an excellent time playing through this fucker. I absolutely loved the amnesia story (which came first, The Bourne Identity book or the XIII comic book?), the different assassins, the voice acting (Duchovney, Adam West, Eve, etc.). Sure, it isn't the most original game or story in the history of all things, but I thought it rocks.
If you’re playing this game through for the first time, here’s a PROtip: Don’t get drunk. You’ll never EVER figure out how to work the grappling hook if you do. Onwards… tell me you’re not hooked the first time you fire a headshot with your crossbow. The game freezes and little boxes pop-up -- comic book style -- and you see your intended victim get said arrow through his noggin. Sweet!
All-in-all, this
game just screams production values. Top tier actors, great script from a great
comic book, great graphics. Just what the hell is EGM talking about?
*
Microsoft Xbox:
XIII |
|||||
Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
7.2
|
| 7 | 8 | 7 | 8 | 6 | |
- Travis Combs
Platform:
Nintendo GameCubeI was first exposed to the Need For Speed series in 1987. It was at a huge party, and a couple of my mates were racking up massive lines of this white powder I’d never seen before…
Hang on... wrong, very wrong... I’d have only been six or seven in 1987…
That's right! I was first exposed to EA’s Need For Speed in 1996, when I bought Need For Speed SE for the PC. I couldn’t get over the amazing graphics (which is what always catches your eyes first when you’re young and vulnerable) and the massive amount of cars available (eight, if my memory serves me correctly). But then I took a long break from the NFS series, only picking up Need For Speed Underground 2 much later in a spur-of-the-moment Fast & The Furious mood.
I love racing games, I love pimped-up cars, and I love slick graphics. Call me shallow but hey, this game covers it all for me. Straight off the bat, I loved it.
There’s a massive
line-up of 30+ cars to choose from (after earning the good ones, of course),
which range from the
ho-hum pretty crappy, to the damn-fine sexy ass bitches! You
start off with a stock-standard-not-too-crash-hot car, then you beef the
absolute hell out of it. You chuck in a turbo, bit of nitrous-oxide, fat-ass
rims, and of course, a sick-ass stereo, to name a few upgrades. You can do
pretty much anything to your cars that you can in real life! But you gotta earn
this, see? You gotta beat the other beyatches in some pretty nasty races and
competitions, which include Drag Races, Drift Racing and the usual Sprint
racing. This can be a bit monotonous after a while (there isn’t as much
emphasis on exploration as I hoped), but you can always stumble across a new
upgrade or two by finding a hidden garage.
The graphics can be described in one word: God-damn-mother-fuckin'-nice. I’ve been told the GameCube version isn’t the best version for frame-rate, but damn, it does me fine! The attention to detail is amazing: the reflections on the road, the rain, the motion-blur when you crank the NOS... niiiice. There are also little replays whenever you go flying through the air (either intentionally or because you crashed), but this can piss you off more than a little bit when you’re fully concentrating on overtaking the bastard you’re racing.
The sound is nothing completely amazing, pretty standard stuff for a racer. Not to say that it’s anything bad -- far from it. The soundtrack has a pretty good variety of tunes to crank up, including a Snoop remix of Riders on the Storm (by the Doors... duh!) There are some nice little touches, like the whistle of your nice new turbo, and each car has it’s own distinct sound (which changes when you get a nice new fat-ass exhaust, for example.)
The controls are pretty infallible, the cars have a nice weight about them, and any time you roll the bitch, it’s most probably your fault (unless one of the other pricks you’re racing against RAMS you into a wall on the LAST LAP, dammit!). You can’t go flying around corners and not expect your car to slide like a bastard or smash into a wall, slowing you down enormously so the other gits go flying by... damn game. Sometimes you’ll be nearly breaking your thumb pushing the analog-stick, trying your hardest to get the car to turn a little bit tighter, but that’s your fault for not turning earlier!
Overall, I’d have to say that if you don’t like racing, then you’ve no reason to play this game. But if you’re the sort of person that gets turned on by a 20LB NOS bottle, then you better get help -- getting turned on by a bottle of liquid, no matter how fast it makes your car go, ISN’T HEALTHY! Seriously, this game is pretty damn addictive, if repetitive at times. There are only so many times you can compete in the same style of racing before you get sick of it. But there’s always the motivation that winning one more race will get you that nice new set of chromes, or fat-ass 12" subs. And that’s the annoying thing -- it’s so bloody MOREISH, DAMMIT!
Damn game. Gonna finish
this now so I can beef up my sick-ass Lexus.
Nintendo
GameCube:
Need for Speed Underground 2 |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
8.56 |
| 8.2 | 8 | 8.6 | 9 | 9.1 | |
Platform:
Sony PlayStation 2 Ys: Possibly the shortest
name of any game series ever created. Whether that was their plan in making
this, or just happened to be a neat coincidence is probably one of those
questions that man is never meant to know. In any case, Ys is a very fun game to
play, but rather than talking about the good parts first, I think I will work my
way up from the worst parts to the best parts. You’ll thank me later, I’m
sure.
Now, I don’t mean to give the impression that the audio and controls in this game are crappy, since I am listing them first, but they are definitely the areas of the game where the biggest drawbacks can be found. Overall I really liked the music and sound effects of the game, but there is one particular background song that drives me insane. The music in the woods at the very beginning of the game is this music. It is very repetitive and makes me want to kill myself. Other than that the music is great. The controls are also very cool, and it really is a blast to play. All of the movements and attacks can be executed very easily and the game has an overall fast pace to it, allowing you to blaze through countless waves of enemies in no time. The one major drawback to the controls is the jumping. Sometimes your character will not jump if you are too close to a ledge when you try to jump, causing you to fall off into a pit of doom. At some parts of the game where jumping is required, this becomes very frustrating.
The visuals are also very nice, and have a cool anime style to them. Of course, if you don’t like anime then you probably won’t like the visuals… go figure. The one problem I have with the otherwise gorgeous looking backgrounds and character designs is the CGI looking cut scenes. The characters are ugly as sin in these scenes, and it really starts the game off in an ugly light. Fortunately, it’s easy to forget about them when you get into the game and get used to the normal animation.
This game was tons of fun to play, mainly for its faced paced fighting style and easy to use weapon upgrade system. It doesn’t take a lot of time to get into Ys and start having fun. The game is also very short, which is good for those people who don’t have a whole ton of time to put into long, drawn out RPGs. In terms of replay value, this game also scores very high. There are several modes to play in (normal, hard, etc) and even special modes like one where you must defeat all the bosses in the game as quickly as possible. In addition to modes, there are also in game cheat codes that let you do interesting things, like play the game with Japanese dialogue, for one.
Overall I would say that this game is worth
buying, since it’s a lot of fun to play over and over again, but it could also
be beaten and give a lot of enjoyment with a single rent. In either case Ys: The
Ark of Napishtim is definitely something that warrants looking into.
Sony
PlayStation 2:
Ys - The Ark of Napishtim |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
8.3 |
| 9 | 7.5 | 7.5 | 8 | 9 | |
* Scores given by guest reviewers are not officially endorsed by GameCola.
V. 
With Chris Morris, Director of Content Development for CNN/Money
3/5/2005
Don't be fooled by his official title: While Mr. Morris is the "Director of Content Development" for CNN/Money, he also writes a weekly news/commentary column for the site called "Game Over," making him one of the most-read video game journalists on the 'net. This particular interview was actually for a project in my Oral Communication course -- we had to speak with someone in our future profession -- but with any luck, "The GameCola Interview" will become a regular feature in our webazine, so watch for it over the next few months!
GameCola: What areas of study other than journalism do you think could help prepare someone to be a video game journalist?
Chris Morris: English! English English English English! An English degree is great for any job, just because if you’re able to write well, you can do anything. In any sort of journalism you have to know how to write well, and journalism programs are very good for that, but English programs are as well because you learn how to form your craft. As an English major you are forced to read some of the great works that are out there. And it’s not just the Jane Aires and the Moby Dicks and that sort of stuff; most colleges have some more contemporary literature programs. When I went to school at Emory University, I took a course on Arthurian literature, all about the myth of King Arthur, and one on the hard-boiled deceive, all about detective fiction. You read modern authors as well, so you kind of get a feel for writing both in the classic style and the modern style. Any writer pretty much takes what they are from pieces of other writers I think, so English is great for that.
GC: Great, thank you! Do you feel that your education at Emory University has prepared you to be a video game journalist?
CM: No. I mean, I graduated from Emory in ’89, and the gaming world was.. there weren’t a lot of game journalists. I don’t think there were ANY game journalists at that point, except for maybe Stephen Kent, and even then I don’t think he was making a living at it. What I did at Emory, I was an English major, and I was the editor of the school paper, and a writer for the school paper since even before I enrolled as a freshman. The summer before my freshman year I started doing movie reviews for them. I was also the entertainment editor before I moved up to editor in chief, so that sort of gave me a background in learning how to write reviews. In that sense, yeah, I guess that Emory did help me, but that was not part of my formal education there. The English degree, you know, I’ve been over that and how that’s helpful. But at that time there was no way to prepare for writing in this field.
GC: Understandable! There wasn’t a whole long going on then.
CM: No, there there
really wasn’t! I mean, I skipped plenty of classes to play games in the
arcade...
GC: That sounds familiar...
CM: Yeah, you know, Gauntlet got a lot of my money back then!
GC: How do you feel about the newer Gauntlet games that have come out over the last few years?
CM: Oh, they're okayyyyyy. I’m still of the "Red Dwarf needs food badly" school, you know; that’s nostalgia for me. That and A.P.B, and Gyros, and those sort of games. That’s what I think of when I think about games I played in college. Whereas now people have Xbox and PS2... my roommate and I had a little black-and-white TV and a disc player, which was kind of like pre-VCR, and it was an awful system. But it was what we could find and what we could afford, and even that was distracting enough!
GC: If you were developing a college course on video game journalism, what would you include in its curriculum?
CM: Well, I’d certainly talk about reviews, because that’s sort of a mainstay in this industry. If you don’t review or if you don’t have reviews in a publication, it’s generally not going to get a lot of readership because ultimately, it’s all about the games. But what I’d also teach is learning to go beyond the press release. A lot of the news sites today get a press release from a company and just regurgitate it, sometimes word-for-word, as a news story. Sometimes you make a phone call, and you ask one or two questions, and it's like "oh, there’s actually a lot more here they’re not saying!" So I would just teach basic journalism skills: how to follow up what you’re told, how to follow up on tips, and how to network with people, because that’s real important in this industry. I mean, I wouldn’t I wouldn’t be doing this today if I hadn't gone to my first E3 back in the day when it was a little easier to get into, and just started walking around handing out business cards and talking with people. That was the best thing that I ever did. Some of those people I still talk to today! In fact just a few months ago I was digging through old e-mails, and I found these first follow-up notes that I wrote to people like Julie Roether, who’s is one of the PR people for Nintendo, and at that time worked for Interplay I think, and I was like "can you believe we’ve been talking to each other for this long?" A lot of people don’t follow up on just meeting someone; they don't stay in touch with them. You don’t always have to call them just to say "give me your latest news; what’s happening with this?"; sometimes you should just call these people and say "what’s going on?"
GC: How important do you think it is for an aspiring video game journalist to pursue internships while still in school?
CM: It’s very important! Any sort of journalism internships are a great help, because you can learn more in the field than you can anywhere else in this industry. You get a chance to have a professional by-line and build a clip file that’s more than school papers, and that’s always gonna raise a few more eyebrows in job interviews. The difficulty factor in video game journalism is that there are not as many outlets for writing about video games. There are the trade magazines, the fan magazines, enthusiast magazines like PC Gamer and PlayStation magazine and stuff like that, and those for the most part all based on the west coast. But any sort of internship is going to be helpful, and the trick is finding an internship where you can write about video games.
GC: That was actually going to be my next question! Where do you think somebody could find an internship writing about video games?
CM: The west coast really is the answer. If you have a connection out there, then that's great, because you certainly can’t afford to live on the west coast on an intern’s salary. But I know PC Gamer has an intern. I know that.. most of the main enthusiast publications probably welcome an intern or two at some point. But the other alternative would be to go to some of the major gaming websites, like GameSpot, GameSpy, again also based out west. Those sites are as important and arguably more important than the magazines, and so I’m sure they have internship opportunities as well.
GC: What would your advice be for high school students aspiring to become video game journalists?
CM: Well, play the games, know what you’re talking about, and have some background, and even go back and play the classic Nintendo, etc. Because the industry right now is in a cycle where it’s sort of harkening back to its earlier days; there are so many older games that are being remade for the new audience that it’s good to be able to compare them to what they used to be. I'd also suggest to start writing reviews! Or news stories, or feature stories, or anything like that; even if they don’t get published, you’re still crafting your style and finding your voice, and it takes a while to do that with any sort of writing. If you go back and look at your early clips after you’d been writing for a year...
GC: Haha yeah, they're pretty awful!
CM: Right! But at the time you’re reading and thinking "man, this is great!"
GC: And now you look at them and have no idea what you were thinking.
CM: For me, there was this.. I hate to use the term, but a moment of clarity. There was this one time, this one story that I wrote, and it wasn’t about video games or anything, it was just when I still writing for the college paper. It was maybe three, four years in that I’d been writing and I'd finally written a story I knew t would hold up over time, you know? It wasn’t just me doing a movie review or something like that; I read it, and I was like "this is actually gonna be a story that I’ll be proud of a few years from now." I’m not sure if it’s like that for every writer, but with me there was just one click and it was like "yeah, okay, now I know what I’m doing, I know how to do it, I know the tone I want to take with articles."
GC: I hope that comes soon for me! What are some specific attributes or talents that would help someone be a good video game journalist?
CM: You have to be able to write in a fresh tone. This is not a field where you can just do pyramid-style journalism; you have to have a little snap in what you’re writing. The trick is not to act too much. There are a lot of magazines and websites that I read on a regular basis where they try SO hard to be hip, and it just comes across as like.. "you’re just trying WAY too hard here guys, if you dialed it down a few notches you’d probably have something that’s worth reading, but as it is it’s just painful". And that’s probably the biggest thing in video game journalism.
GC: Do you think that experience in game development is important or would help in being a good video game journalist?
CM: I don’t think it necessarily will help you. It certainly won’t hurt you, but developers and writers are very often two separate breeds, because developers are very technically oriented, and writers are more artistic. It would certainly give you a good background on the industry. You would know more about certain areas than other people in the field. But that said, a lot of that you can learn just by talking with developers. Now, I will never know how to code a game. I’m fine with that; it’s probably a good thing that I don’t, because I would never know how to come up with one. But I know enough people who are very good with it that if I have a question about the development side I can call them up and say "hey, what’s going on right here?" I’m fortunate, I have a very good relationship the people at id Software. So I can call up Tim Willits up and say "Tim, what the hell? Help me out here!" and he’ll walk me through it and put it into English for me, or at least help me translate it into English.
GC: That's so cool. Since this is for a communication class, how important do you think good communication skills are for being a good video game journalist?
CM: Pretty darn important! The thing with what I do at CNN is I’m not only writing to a gaming audience, I’m writing to mainstream audience as well, who often just couldn’t care less about games. I picked up the ability to do this as a reporter for the Atlanta Business Chronicle, where the first thing I ever wrote was a story about single family high-density housing, and I said "oh God, what have I done? Am I that desperate for a job?" I had to write that for the people in the real estate industry who would want to read it, and at the same time I wrote it so I would want to read it. And also if you do this long enough and you start to make some ripples, eventually you're probably gonna be asked to moderate a conference or speak somewhere, and certainly communication skills are pretty handy there as well.
GC: Do you feel it’s better to write for a dedicated video game magazine, or a more mainstream publication?
CM: I kind of prefer the mainstream, because of the challenge. I’m writing about an industry that is still real new. Games have been around for a while, but only in the last few years have they really started to become a cultural force that’s on par with Holly wood and the music industry. It’s exciting for me to try and help bring this field into the mainstream, to help educate the mainstream audience that this is not Pac-Man and Duck Hunt anymore, that these are actually very complicated involved games that aren’t just for children; they're for a widespread audience, you know? Most people playing this are in their 20’s. So we need to get past the age barrier. I think to a certain degree I’ve been successful in doing that, though there’s certainly a long way to go.
With an enthusiast press, with the gaming magazine, you’re writing to one audience, and that audience is already.. you’re preaching to the choir there. You can have a lot of fun with it, but mainly the feedback you’re gonna get there is a lot of nick-picking. It’s like writing for a Star Wars magazine, someone’s gonna say "well the language was not actually Borillian..." Who cares about that? You missed the point of the article! Because it’s CNN writing about this, a lot of people instantly assume it’s a big network that doesn’t know anything about gaming, and I’ve never played a game before in my life, and I think most people assume that I don’t read the mail that comes in, but I answer every e-mail that I can. I figure if someone’s gonna take the time to write me, they deserve the courtesy of reply, even the ones who write in saying "I hate you I hate you, die die die!"
GC: That's great; I wish more people felt that way!
CM: Well, I appreciate anyone who reads the column... you know, love me, hate me -- if you’re reading me, fantastic! If they’re gonna take the time to read it, that’s great, and if they’re gonna take the further time to send me a note, and let me know what they think on the issue, then they deserve to hear back from me in one way or another.
GC. What is your preferred ratings scale for video game reviews? You know, like star rating, letter grade, numerical...
CM: I’m not a big fan of any sort of numerical or star rating system. And that goes not only with video games, but movies and everything else, because any form of entertainment like this usually cannot be boiled down to three stars, you know, because what does three stars mean? It means "fair", and four stars maybe means "good", but a lot of people say "well if it’s not a five star game, I’m not going to bother with it." One of my favorite examples of this is PC Gamer, which has a rating system that’s percentage based, and if something gets like a 78% rating, most people assume "oh the game sucks then, I’m not going to bother with that". But if you look at their rating scale, that’s not a bad game!
GC: That's the same exact problem I always have with my newsletter! We use an out-of-ten scale with five as average, so people see like a "6" and they think "six? That's horrible!", but it's actually above average..
CM: Yeah, its like "it’s an okay game. Wait for a little bit , let it come down in price, and get it; it’s worth your time."
GC: Exactly, exactly.
CM: It’s also sort of the ego in the writer in me -- "my God, if I’m going to write this, someone better read it, and not just look at the score and then duck out of there." But the reality of today’s world is those are here to say, and you’ve gotta live with it.
GC: Do you think that graphic and audio quality should weigh heavily into people’s perception of how good a video game is?
CM: I don’t know necessarily that it should, but it’s always going to. Everyone’s attracted to the sizzle. The most anticipated game out there right now for the GameCube is the new Zelda game, and the fact of the matter is all that we have seen of Zelda is a video shot of Link riding a horse in a field, and some people chasing him. It was up at a 30 second spot that was shown almost a year ago at E3, but if you go out there onto the message boards or the fansites, people are going insane over this, thinking "oh I want it NOW, I cannot WAIT".... you don’t even know what the game’s about!
GC: Oh my favorite’s all these message board posts about how much better the PSP is than the Dual Screen.. no one talking about this has actually played a single game for the PSP; they just keep going on about how much better it is.
CM: Those I can forgive a little bit because at least there are previews out there, and the PSP has been out in Japan for a while, so there actually is some real world experience in that, but NO ONE has seen Zelda. Maybe some of the leading magazines have at this point, because they’re gearing up for their E3 issues, but that’s about it. The PSP... I’ve got a DS -- I’ve got two actually -- and it's is a lot of fun, but Nintendo sort of dropped the ball on it, I think.
GC: You think so?
CM: Yeah. After
December, they haven’t had any really.. anything come out.
GC: I have kinda noticed that, there haven’t been a whole lot of games for it. I’ve played WarioWare..
CM: WarioWare is out, I like that.. I prefer the one on GBA actually, just because that there’s a little more skill involved; with the DS it's just touch touch touch and slash, and...
GC: The GameCube one's pretty cool, the multiplayer one...
CM: You know what, I liked that one, but it came out so close to the GBA one that I never really played it that much...
GC: Well plus all the games are the same exact minigames, that kind of bothered me a little bit.
CM: Exactly, exactly. By that point I had finished and unlocked everything on the GBA, so I had my fill of them. But that said, I’ve got the DS in my bag there, and I carry it on the train with me so if I don’t feel like reading my book that day, I’ll pull it out and play around. It works out great until it says like "yell" and "blow" and "scream"... I've found other ways to win those levels. So wait, did we answer that question, I’m not sure if we did...
GC: Oooh yeah, graphic and audio quality. Is it important?
CM: Ah okay, yeah. Those ARE important. I mean, they're the easiest way to see how the genre and how the industry is progressing. But what it all comes down to is gameplay, and that’s what you should be graded on. But I think expectations are a little lower these days than they were five, ten years ago.
GC. Have any publishers ever gotten angry at you for saying anything negative about their games?
CM: Oh yeah! It’s bound to happen. I was in a fight with one of the publishers this week about a story that I ended up not writing. They were trying to give me an advance on a game that’s gonna be announced, and I wrote them and said "well okay, I can fit this into a story that’s a little bit wider-reaching,"... "Oh no, screw it, if you’re not gonna write just about us, we don’t even wanna talk to you,"... "Well, that’s the way you feel fine, you’ve read my stuff, I know we’ve talked many times in the past."
Last year I wrote an article about all the Lord of the Rings games that were coming out. If you remember there were like five or six in the pipeline at that time, so I wrote a column taking the point of Sauron...
GC: Hahaha that's amazing!
CM: It was a fun column to write; it was "as written by Sauron," and I just had a big glowing eye in the headshot box. But it was basically saying you "look... I’m running out of Nazgul here people. Okay? I’ve only got so many, and there are ALL these places the ring might be now!" And one of the publishers, Vivendi Universal, which was putting out three or four games at the time... one of their PR people wrote me this blistering letter, and it’s like "all right, well... sorry you feel that way, but it doesn’t take away from the fact that you DO have four games coming out this year for this one title..."
Microsoft was not too happy with me when I wrote about them testing plans for three different types of Xbox.. I’ve written various critical articles about Nintendo and Sony.. one of my leads once for an article about Sony was "Clue phone’s ringing, Sony – It’s for you!" I got a call about that... but at the same time, I also hear from people from these companies who say "yeah, you’re on track here. We’re screwing up, and we need to do something about it." That makes it a little more worthwhile. Generally, if someone’s calling to yell at me, it’s because someone higher up has told them to, or they just wanna vent a little bit. But when I try and pin them down and say "look, tell me specifically what was wrong with this, or something that you felt was unfair," and if they have issues, then I’ll address them. But you can’t do this job without pissing someone off half the time.
GC: All right, this is one from my communication professor: What would you say are the top three benefits of being a video game journalist?
CM: Well, there are two answers to that. The fun answer is you get free games, you get to go to these developer parties, and I’ve been to the Playboy Mansion twice. My Christmas card a few years ago was me and Hugh Hefner, said "Ho ho ho" on the inside... but the actual answer, I guess, is.. well the games is really it. It’s a great perk -- you get these games and you play these games, and there’s a legitimate reason to do it. The other ones are.. I’m writing about a field that’s beginning to expand into different areas, and I’m able to educate the public about an industry that, as large as it is, they’re still unaware of. And the third... anyone who’s a journalist is nosey. This is a job where you’re licensed to snoop around and sniff where people tell you not to, and you always wanna see things first and you always wanna do things before everyone else so you can tell people about them. And the specific joy in being a video game journalist is you see and play all of these games that are hotly anticipated well before they came out. I was one of the first six people outside of id to play Doom multiplayer; I played Half-Life 2 a month and a half before it came out, not all the way through but for a little while; Halo 2, I went across the street to an event and sat there for three hours and played the game about three or four weeks before it came out.
GC: I bet a lot of people were jealous about that one. Do you have any specific methods for making contacts in the video game industry?
CM: Mainly, for me, it was going to E3 that first time, and I’ve been every year since. The trick is to just get out in the community and meet people. There are game developer groups in most major cities, so those are good places to start; they’re not all out in California, even though most publishers are. Also, if you can make it to an industry event where there are a lot of these people in one place, just go, shake hands, hand out cards, talk to people, listen to them, and ask their advice.
GC: Do you think that video game journalism is expanding as a field?
CM: Oh I think it
definitely is, yeah. Just in the last year alone I’ve noticed so many
different national media organizations finally paying attention to the industry.
CBS has just started a column recently, Variety and Hollywood Reporter have
added positions for it; you're see more magazines giving it coverage. That
certainly makes my job more difficult, you know, I’m competing with these
people for exclusives, but at the same time it makes things a little bit more
exciting. You’re coming in at a time when a lot of people are looking to
expand into this, and you can combine that with other duties at a newspaper or a
magazine or a TV station or whatnot, and sort of build that niche. I mean.. the
way I started covering gaming
here..
GC: That’s one of my next questions, actually!
CM: Jump ahead then!
GC: How did you convince CNN to let you cover video games?
CM: I am a persistent son of a bitch. I’ve been at CNN now for seven years, and I was freelancing for a number of years before that, doing game reviews, running my own website. When I was hired here, I was hired as a personal finance editor, so I would occasionally find an excuse to write a story about investing in video game stocks and these sort of things. We got a new editor a number of years ago who said "well, what are you interested in doing?" "Well, I’d really love to write about the gaming industry more", and they went "no, we don’t want that, there’s no ties to money there." When the Xbox launched I wrote a news story about that -- any time there was any sort of news event related to the gaming industry, I would grab onto it and just ride it and turn it in, and force them to run it. But when Xbox came out, that story got over a half-million page views in no time flat, and my editor went "hmm, there might be something here!" I went back to them then and said "look, I’ve been telling you there’s a big audience out there for this stuff; let me just try the column for a month or two and if it doesn’t work, oh well, we tried." He said "okay, we’ll give it a shot", and it took off. It’s the most popular commentary column we’ve got on our site, and it’s taken off from there.
GC: How do you come up with topics to write about in your column?
CM: It’s kind of a mixed bag. Sometimes my columns are all news-related -- I’ll see something that’s happened, a press-release will come out, and that will spark my thinking, whether it’ll be a commentary column from that, or kind of a themed focus story. For example, I think just today it was made official that 50 Cent has his own video game coming out. Fine, that’s a story, but a larger story would be looking at the theme of the growing influence of hip-hop in the video game industry. That could be a larger themed story that isn't just doing PR for one company. Sometimes it’s just a flight-of-fancy. I came up with one just while I was taking a shower; I was like "oh, that’d be great for E3, I could save that for then!" And sometimes it’s an analyst’s report. Unless it’s towards the end of the year when I know I’m going to be taking a vacation, I don’t have a schedule of stories that I’m going to write. There’s just no way to do that because the industry is changing so fast and there’s always something happening.
GC: Do you prefer electronic or print media?
CM: Actually, I don’t have a preference of the two; I like them both. My background is in print but I’ve been doing electronic for seven years now, so there must be something here that I like. I like the immediacy of electronic media, I like.. getting the story, and then there really is a fight to get it out before anyone else does, and you can’t do that in print these days, especially in video game journalism.
GC: Especially in the monthly magazines, you’re not going to be breaking any stories in them.
CM: Well, you can,
but it’s a lot more difficult, and that’s a challenge I would like to take
on some day. But as it stands right now I enjoy what I’m doing at CNN, so I’ll
keep doing it,
and if someone in a magazine wants to offer me a really really
big salary and let me live wherever I want, by God I’ll take it!
GC: All right, just about done. Do you have any secrets for completing games quickly in order to cover them?
CM: No! No, I suck, I am terrible!
GC: You have no idea how happy I am to hear that.
CM: I love the industry, I’m fascinated by this stuff, but I’m terrible at video games!. I have no coordination. God help me when they put me down in front of a console first-person shooter; I'd much rather do it in my own time when no one’s watching. There’s this perception among the hardcore gamers that you have to be this an elite, really good gamer in order to write about them. No. You don’t. Do you have to finish every game to write about them? No. You don’t. If you’re writing a review, yeah, you should finish the game, but if you’re writing about the industry or just doing a feature story, you don’t have to log 60 hours into Grand Theft Auto to write about it. You have to play enough to get a flavor, you need to talk with developers and find out what you missed, and then you can write it from there. One of the sad truths, at least for me, is I very rarely get to finish a game because there’s so many that’s always coming in. And you get distracted, there’s always something new, and it’s like "this is a great game, I’m really enjoying.. oooo there’s a new game I wanna try! This is fantastic, I’m having a great... oooo there’s another one!!"
Perfect example, Ratchet and Clank: Up Your Arsenal, which came out last Christmas. I played several hours of it then, loved it, put it in my buying guide for the holidays, and then got distracted by other stuff. And just recently I was talking with the guys over at Insomniac and I was like "y’know, I ought to go back and play this some more, I’ve been having a blast with it!". It’s very rare that I will get to go back and play a game that I’ve already completed, so enjoy that luxury right now. Fortunately we’re in kind of a slow-stop in the cycle, but that’ll all be blown to hell in a week, week and a half when I get a PSP and I have to start play-testing all that there. So.. it’s okay, it’s not a bad thing.
GC: Just one last question – how do you like living in New Jersey?
CM: Oh God! Kill me! I’m a southerner; I’m from Atlanta, Georgia. I like Atlanta, Georgia. I don’t like shoveling snow. I could do without New Jersey. I live in New Jersey because I moved up here; I have a dog and I wanted him to have a backyard to run around in, and you cant really do that in the high-rises. I'm glad I did -- owning a house up in the northeast hasn't been bad thing in the last few years. But I don’t see myself up here the rest of my life A few months, a few more years, whenever the next opportunity comes along then I’ll pay attention.
Remember, if you'd like to hear more
from Chris Morris, check out his weekly "Game Over" column at
CNN/Money!
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Chapter Twenty-Two
Liaunde!
(With Jordan close behind on his leash…)
Wait… wait yea, there were others…
Barin: I’m so sick of you I could vomit. This is my story, and it’s really about time I took it back.
Render: Oh come now, I am waaaaay more interesting. I brought trees and walls and fusion people with me!
Rivers: Yea!
Rivers: Yea!
Rivers: Yea!
Barin: I really do hate you, you know.
Render: Pfffft.
Jonathan: It seems to me it’s four on one here, I really don’t see how you are even going to put up a fight.
Barin: Oh, come on, you really don’t think I would have come here alone, do you?
Rivers: He’s got a point.
Enrique: Yea man, lame ass needs at least 500 people 25 levels over you before he’d start a fight.
Barin: Whatever. Get out here.
Liaunde: DON’T %#^$#% TALK TO ME LIKE THAT!!
Renders: Awww maaaaaaan. Why?!
Enrique: So lame.
Liaunde: SHUT UP!!
Barin: Heh heh heh… This is my most brilliant plan yet -- I’ve brought the one person who can easily defeat any given one of you!!
Render: You know what? I don’t buy it.
Barin: What do you mean?
Render: No one can even stand her, save for her emo leash boy. And you know she can’t do anything against any of us. No, you didn’t bring her here because you thought she could help you defeat us.
Barin: What the hell are you talking about?!
Render: You’ve been hooking up with her.
Liaunde: YOU TOLD HIM!?!?!
Barin: What?! Did you hear me just tell him?? NO I didn’t tell him, but you sure as hell just did!
Liaunde: GRAA SHUT UP!!!!!
Jordan: What.
Jordan: The.
Jordan: Heck.
Rivers: Ooooooh you are in soooo much trouble now!
Liaunde: Honey! Ah ahh… I can explain!
Jordan: I can’t believe you!! I love you and this is what you do to me?!
Narrator Returned: Jordan bursts into tears.
Liaunde: I love you! He meant nothing to me I swear!
Jordan: Forget it! Just forget it! Waaah waaaahh I’m going to go write a song about heartbreak I HATE YOU ALL!!
Enrique: Haaaaa.
Render: Nice.
Enrique: Smoove.
Jonathan: Heh… That was pretty funny actually.
Liaunde: SHUT UP!! #%@$ %#%# ^#^$ %@$^%#$%#$ #$&^%%$^$#@% #^$%@^%$%
Barin: We have to focus on beating them! Get yourself together!!
Liaunde: Raaaaaaaaaaaaaaaaaaaaaaaaaaaa!!
Narrator: And Liaunde proceeded to scratch Barin’s face off.
Rivers: Well, I’m about ready to go, how about you guys?
Render: Yea, I’ve about had enough. Let’s get back to the ship.
Jonathan: We still have a ship?
Render: I’m pretty sure, yea.
Rivers: Is it going to take 5 episodes to get to it?
Narrator: No. They walked some and then were at the ship.
Renders: Phew, that was a refreshing jog. Where to, gentlemen?
Which Gate Do You Choose?
Door #1
Jonathan: I think we should just put up the sails and go where the wind takes us
Pink
Rivers: You know, we haven’t eaten since… ever, really. Maybe we should actually chart a path and go to a civilized island for once. I’d enjoy a cheeseburger.
Enrique
Enrique: I’ll drive if ya want.
Acid Reflux
Render: Vortex vortex vortex vortex vortex!
Welcome back to SUPER THUMB, the highly entertaining feature that gives you the quick run down of video games spanning from all video game eras and systems! This week I bring some games from Game boy, SNES and PlayStation and since this issue is unofficially brought to you by Snapple Apple and the Hamtaro theme song, I dont see how anything could be better!
Onimusha Tactics (GBA)
This game fell into my hands
recently as a Christmas gift, and I have to say I am really
digging it. It's a lot like most of these other "tactic" games and
such -- you know the ones, those turn based
strategy games that play a lot like a virtual version of everyone's
favorite board game BATTLETECH. This game doesn't deter much from that style;
you find new people who join you and as they battle more they level up, and you
find nifty weapons and the like as you
attempt to save the
world. What I found highly entertaining was the storyline; to
me. it just seemed very fun and quite humorous. Now, I'm not sure if it was even
supposed to be that way, but it was and i
liked it!
Captain Eric's Super Thumb says.. Thumbs Up!
Star Wars Battlefront (PS2)
I recently played this game again and it was even more fun the second time. Having other people to play this game with you is a real help in the replay value department. The gameplay is like that those action/war games: You pick a unit out of a selection of a few with different weapons/abilities, and start shooting 'dem baddies! Nothing mind-blowing complicated or anything, but it does have the added effect of these units being SUPER COOL Star Wars units that you know and love. Another EXCELLENT bonus to this game is.. the ability to obliterate Gungan; very few games can give you the simple joy of hearing the blood-curttling death scream of Jar-Jar's relatives... FUN FOR THE ENTIRE FAMILY!!
Captain Eric's Super Thumb says.. Thumbs Up!
Aaahh! Real Monsters (SNES)
Captain Eric's Super Thumb says.. Thumbs Down.
Dark Cloud (PS2)
Dark Cloud the game I've always
dubbed "Fake Link." I mean, look at that cover -- if that isn't a kid
TRYING HIS
HARDEST to be our beloved little elf boy, I don't know what is. With that said,
and the fact that lots of the gameplay in this
game is eerily Linkesque, Dark Cloud is still is an enjoyable game. Each level
lets you find a new member to join your party
and also allows you to find different parts
of each town. As you complete each towns dungeon you square off against a boss
and then go on to the next town, until you battle
the big beasties at the end. It's a nice easy title with some cool innovations
that should keep you interested throughout
the game. One of these is the powering up and
upgrading of your weapons through levels gained and different items
you can put in them. Everyone loves some good swordsmithing!! Or
malletsmithing.. you know, if you are one of those
people.
Captain Eric's Super Thumb says.. Thumbs Up!
Ken Griffey Jr. Presents Major League Baseball (SNES)
With April being the start of the major league baseball season, I thought it appropriate to bring to you the GREATEST baseball game of ALL time. Yes, it is hard to believe that this little game that doesn't even give you the correct players names would be the best, but it is! Of course it does have one named player -- that being the legendary Griffey -- himself but other than that, you have to change all their names if you want correct teams and such as all the players have eerily similar looks and stats to their real life should-be counterparts. What I like about this game of course is that it is simple, has snazzy graphics and has a good fielding system that I can actually get the hang out. Most games before this had me running all over the in/out fields and everyone scoring on singles.. OH THE HUMANITY! But this game is very manageable and I played season after season back in '93. It also has some other features besides exhibition games, such as Home Run Derbys which, are also a blast.
Captain Eric's Super Thumb says.. Thumbs Up!
Well folks that
is the end of this much inspiring edition of SUPER THUMBS! Now go out and let
the essence of the THUMBs enrich your lives,
and the lives of all those around you. Yes, it IS that good -- you just haven't
realized it yet.
IX. 

Starring: Jonathan Cherry, Ona
Grauer, Clint Howard, Jurgen Prochnow, Will Sanderson
Directed by: Uwe Boll
Written by: Mark A. Altman, Dan Bates, Dave Parker
Release Date: 2003
Runtime: 90 minutes
House of the Dead is based (barely) on Sega's successful trilogy of light gun shooter games. In the interest of full disclosure, I'll mention that I've only played House of the Dead in the arcade a few times, and I don't really remember much about them. According to my three minutes of internet research, House of the Dead: the movie is supposed to be a sort of prequel to the games, leaving the film-makers with very little obligation for faithfulness towards the game's plot lines.
In this movie, a bunch of college-aged kids are going out to a rave that is
being held on what people in those parts know as the
"Island of Death." From there, it only gets dumber as the rave is
attacked by zombies, and the remaining survivors, instead of leaving the island
on boat, opt instead to hide out in the big creepy mansion in the middle of the
island.
Just so you don't forget that this is based on a video game, split-second shots of actually gameplay are interspersed within the movie. It's as if they're trying to say "see, it's just like in the videogame." Well, except for the fact that the storyline of the game has very little to do with the plot of the movie.
The action scenes are frantic and poorly thought out, making it difficult to tell what's going on. At one point, two of the good guys are using swords to fight with the villain, whose name I couldn't be bothered to remember. The three seem to be just standing there swinging their respective weapons, but in an attempt to make it look interesting, the camera swings around them in circles.
Movie Quality: For a horror flick, the words "sub par" really don't do House of the Dead any justice. But then "Cum-filled Shit-Stain of a Movie" is also insufficient. In order to accurately express the damage that this movie has had on society's collective consciousness, I would need several words that only exist in the German language, and unfortunately I don't speak German.
Faithfulness to the Game: When
a person gets killed in the movie, there's a brief sequence where they just
stand there, with the camera rotating around them, as it fades to red. When
watching this you almost expect an "insert coin" screen to appear with
a count down, while some fat kid shoves you to the side shouting "I called
next game!"

This ad really pissed me off at the time, 'cause I love dogs, and I love my Game Boy.
The Game Gear is okay, but the amount of power it drained is phenomenal!
Sega did a few of these ads, bagging Nintendo, but we know who the winner of the Nintendo vs. Sega war was, don't we? : )
WWE WrestleMania XXI
Okay, so chances are that WrestleMania XXI has come and gone by the time you've started reading this article. This latest issue of GameCola was only released the day of the big event, so one way or another, you may already know the results.
But if you don't, or do but don't care, read on to see what PlayStation 2's WWE Smackdown! vs. Raw predicts will happen at WrestleMania XXI!
Randy Orton vs. The Undertaker

Just three minutes into the match both superstars had already used up every single move in their repertoire, with Orton low-blowing The Undertaker something like five times. Thankfully, The Undertaker finished things off with a Last Ride powerbomb at 3:20, making Randy Orton the dead man's 13th WrestleMania victim.
Winner: The Undertaker
Trish Stratus (def) vs. Christy Hemme for the WWE Women's Championship
Christy Hemme (looking as though she'd taken a Purplesaurus Rex bath right before the match) showed us lots of great cruiserweight moves straight out of Matt Hardy's playbook, but it just wasn't her night to win. Trish Stratus scored the pinfall after a Chick Kick at 6:29.
Winner and STILL WWE Women's Champion: Trish Stratus
Sumo Tables Match: The Big Show vs.
Akebono

Multiple tables were brandished and broken by our two competitors, who announcer Jim Ross claims were "writing a wrestling textbook in the ring." In the end, Akebono powerbombed The Big Show right through a table to pick up the victory at 3:50.
Winner: Akebono
Kurt Angle vs. "The Heartbreak Kid" Shawn Michaels

Our second intrapromotional match of the night was dominated almost entirely by HBK, who pulled out a victory at 4:50 following his patented Sweet Chin Music.
Winner: "The Heartbreak Kid" Shawn Michaels
Six-Man Money in the Bank Ladder Hell in
a Cell Match: Chris Jericho vs. Edge vs. Shelton Benjamin vs. Chris Benoit vs.
Kane vs. Christian

This match didn't even come close to meeting its expectations -- everyone brawled with one another for an ungodly amount of time before Captain Charisma was finally able to pick up the victory at 9:26, after some move I couldn't see due to the cell obstructing my vision.
Winner: Christian
Triple H (def) vs. Batista for the World Heavyweight Championship

Triple H had absolutely no chance of winning this match. He hit Batista a few times with his knee, and removed every single turnbuckle pad that got in his way; but after TWO Batista bombs, The Game was out cold, and Big Dave won the World Heavyweight Championship via K.O. at 7:17.
Winner, and NEW World Heavyweight Champion: Batista
Eddie Guerrero vs. Rey Mysterio

Mysterio hit all kinds of sweet high-flying movies in what was easily the match of the night, and got the three-count on Guerrero at 6:31 following a 6:19.
Winner: Rey Mysterio
John "Bradshaw" Layfield (def) vs. Batista for the World Heavyweight Championship

The longest-reigning WWE champ in nearly a decade gets to continue his run with the strap, as he put away a dominated John Cena at 3:51, knocking the rapper unconscious with our fourth powerbomb victory of the evening.
Winner, and STILL WWE Champion: John "Bradshaw" Layfield
Paul: It's Digital Championship Wrestling, live from the DCW Arena! As always I'm Paul Franzen, and with me again, thank God, is Eric "Where's the Eric?" Regan, who was replaced shamefully by Smarter Child last month. No one can replace you, Eric!
Eric: Damn straight! I AM THE BEST! Or at least better than a BOT. A bot, man?! How could you replace me with a bot?!!
Paul: I didn't have a choice! You were off playing World of Warcraft or something, and I was left all alone at ringside!
Eric: Maan I was nursing a foot injury!! STOP BELITTLING ME. Enough about me; I think our new ref is about the announce this month's contestants.
Paul: Why is our ref doing that?? I thought ring announcer Mike Rotundo was supposed to take care of announcing duties...
Eric: Rotundo quit, he hates you, didn't you hear? But enough about your poor personality, the warriors are making their way to the ring!
Paul: Man, all I did was ask him about his boat.. okay, there we are then! Now entering the ring is Toan, who we all of COURSE know from the PlayStation 2's Dark Cloud.
Eric: Gauging by the crowd's reaction I am not so sure about that of COURSE you threw in their Paul, but popular or not the kid does have style. Look at that poncho, bright orange even!
Paul: Oh yes, nothing says fearsome like a grappler clad in neon orange. And look, there's his opponent, the hero from Hyrule, the savvy and smooth swordsman, the Legend of Zelda's Heart, Link! I don't think this is the first time Link has stepped into the DCW Arena, eh Eric?
Eric: No it is not! I am sure all the big wigs upstairs were clamoring to get him back in the ring after his fine showing in our SUPER UBER FANTASTIC battle royal!
Paul: That's right! In the span of one match, Link managed to defeat Babik Nurn, E. Honda, Bubsy, AND the fried shrimp monster from Monster Party, before being felled to shady circumstances. I think he's looking to recoup his loses tonight!
Eric: And what better opponent to recoup on than Sony's not-so-subtle attempt at a Link of their own?! This should be a classic, as the new guard tries to take down the old guard!
Paul: Personally Eric, I've got my bets on the new guard -- Link's getting kind of old, kind of haggard, and I'm not sure he's still got it in him.
Eric: OLD?! The man turns into a child in every other game he is featured in!!
Paul: So what if he was seven just a few years ago? He's gotta be in his 20s by now, and that's ancient by video game standards.
Eric: I wouldn't say that too loud Paul, not when Mario is our plumber anyhow. Well both contestants are ready and in the ring, let the stare down begin!
Paul: This isn't much of a stare down Eric, is it? Toan isn't even making eye-contact with Link! He's glancing around all fearfully, as though he's hoping someone might come to his rescue.
Eric: Well apparently someone forgot to equip his balls of steel today -- that isn't going to bode well as he is facing the steeliest of veterans tonight!
Paul: Toan is backing away slowly.. ever so slowly.. towards the ropes behind him. Think he's trying to make an escape?
Eric: He sure looks that way... but wait! Link is making a charge straight at Toan. This one is NOT going to be pretty, Paul.
Paul: Don't be too hasty! Just as Link reached Toan, the youngster ducked down and flipped the veteran over the top rope and down to the concrete floor!
Eric: OUCH! The new kid has some wily tricks in him yet! This might actually be a fight.
Paul: You can't expect anything less from Toan the mighty! Link's hesitating a little in getting back to the ring though.. I wonder what that's all about...
Eric: It looks like his nose is busted up and bleeding already! That cant be good for the favorite!
Paul: And here I thought Link was tougher than that. Maybe he had us all fooled during his battle royal outing. Do you think he could've paid off his opponents to make him look good? I know that pot-smashing business he's got is pretty lucrative.
Eric: Link the rupee ki