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Volume
3, Issue 3 - March 2004 |
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Starring: |
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Also Featuring: Mormon Rick, Jeremy Stock, me, Edible Footwear, Inc., Stuart Gipp, Matthew Loriso, "Sick of Stupid Girls", and "Smelly RPG Player" |
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As I have made clear many times within this virtual realm of GameCola, I am absolutely terrible at video games. This has been confirmed again recently when I combed through the list of games I own, and created a new list of games I own and beaten, and games I own and have not beaten. The results are shocking (to someone who would expect the Editor-in-Chief if a video game webazine to actually be good at video games, anyway). Out of the 331 unique games in my collection, 267 remain unbeaten, meaning I have completed a completely unimpressive 19% of my video games. This is sad. Granted, some of the games are for systems I don't even own, and some of the games I got nearly to the end but was then distracted by something newer and shinier; but the vast majority of games I own I have not completed just because I got stuck at some point and called it quits. So this, my readers, leads me to my latest life goal: to have more games in my collection beaten than I have not beaten. Send all letters of encouragement, sympathy, and bemusement to pfranzen@gamecola.net.
In a
completely unrelated editorial, is anyone else fed up with the number of games
these days which feature colonated titles instead of numbers to denote
sequels? The idea is to avoid letting the customer know that the game is
indeed a sequel, and thus not scaring off anyone who didn't play the original;
but it serves to confuse gamers by not making it obvious in what order the games
should be played. Rather than guess and mess up by starting the series in
the middle, many gamers may just brush the entire series aside and play a less
confusingly titled game, such as Super Mario Land. As for games without
sequels that are colonated, what is the need for a subtitle? Would
Dungeons and Dragons: Heroes suffer without the "Heroes"? Would
WarioWare Inc.: Mega MicroGame$ sell less without it's superfluous sub header?
Game titles shouldn't be a mouthful; they should succinctly describe what the
game is all about. Titles such as Super Mario Advance 4: Super Mario Bros.
3 should not exist when Super Mario Bros. 3 would suffice (and would arguably
sell better). Game publishers need to put a stop to this annoyingly wordy
trend before it gets more out of hand than it already
is.
Love,
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Paul Franzen
Editor-in-Chief
e-mail: pfranzen@gamecola.net
P.S. The phrase "old-school" is officially overused. Let it be stricken from your vocabulary and never be uttered by anyone again.
Letters:
Dear lamecola:
Your e-zine is fine, BUT, when are you going to review a real game, like Madden 2003? Where are all the sports games reviews? Expand your outlook! Try something new!
- Mormon Rick
PS to the Editor-in-Chief: How did you develop that bizarre signature? Does it really say Paul Franzen?
- But we just reviewed Ice Hockey for the NES last
issue! You want MORE sports reviews!?? Okay, okay, don't ever let
anyone tell you that GameCola doesn't listen to its fans. In this issue
you'll find a review of yet ANOTHER sports title -- one of the great sports
titles from 2003, in fact -- : Harry Potter: Quidditch World Cup.
Oh, and about the signature -- it sure looks to me like it says "Paul Franzen". Maybe you're reading it backwards or something?
I was reading the latest issue of GameCola and noticed in the Carbonated News that you say Pirates! was the only good pirate game made.
Now while I agree that Pirates! is an awesome game and all, I would like to let you know that there's a game out there called Sea Legends (find it at Home of the Underdogs), which is much better.
Not only do you have a storyline that you can follow, but you can raise the Skull and Crossbones whenever you want and go rampaging around taking ships, destroying towns, and other enjoyable pirate-like activities. And all your ship-to-ship battles are in wonderful VGA-pseudo-3D glory.
Anyway, before this turns into a game review, I just thought I'd let you know about this little gem. Oh yeah, there's also a game by Bethesda Softworks called Sea Dogs, which is supposed to be really good. I own it, but my computer is being stubborn about playing it.
Keep up the good work (neat forums by the way).
- Jeremy Stock
- Well if you wanna play a game of semantics, I said that
Pirates! is the "only good pirate title in the history of video games"
which, of course, excludes computer games. (Though from what I'm hearing,
the new Pirates! may be computer exclusive. Pah.) But that clearly
doesn't address what you're telling me. To be honest, the only pirates
game I've ever played on the computer is Pirates! Gold, so I can't really pass judgment
on either of the titles you're talking about. I'm sure it's possible that
they're actually good; I'm just filled with doubt because most of the pirate
games I've played have been lacking in non-crappiness. Maybe I'll hafta
keep my eyes out for these two titles, though. Thanks for the
info!
did you ever think of having a midi contest? i mean you have haiku's and other stuff, why not see if people can pull out some outrageous tunes with midi. have people in the magazine vote for what one they like and then play that tune when you read the magazine next issue. Just a suggestion. i was bored and hummed the Mega Man tune in my head in midi format and got the idea, good thing was, it was during the Calc midterm and i got a B. Another reason why Mega Man rocks!
From a long time reader and supporter of bracelets and other random factions of gamecola-
- me
- That's a pretty good idea for a contest.. the only
problem is that not many people ever enter our contests. For the haiku
contest we had something like four entrants, and the last time I checked with
Jenna, we had a grand total of ONE person send in a caption for the contest we
currently have going on. If more people entered the contest, I'd be more
inclined to hold them more often; but as of right now, it doesn't seem right
that someone can earn a GameCola t-shirt just by being the only person to enter
a contest.
Thanks for the idea, though! We may end up using it if more people people start participating in our contests.
Poetry:
"15 Years of Eye Strain"
Although I was born in '86
The cycle didn't start until '89
When the handheld juggernaut hit the scene
It was a boy!
A Game Boy that is
For some reason that mean green screened
Sum ma ma bitch
Was created with a gender in mind
I guess the mysterious
Ambiguous nature of the technology doesn't matter
Given the fact that it hooked more kids than the tobacco industry
Causing more children to become one with no discrimination
By every Tetris line
Every Mario mushroom
And every swing of the sword
Then in '93 came my Genesis
I soon found out how
"Sega does what Nintendon't."
"My own personal arcade" I thought
And indeed it was.
The irises in my skull were married to the Sega symbol that awakened on the TV
Once I pushed my baby's button.
I stayed committed during every gaming session
And spent quality time with my step children:
Sonic
Vectorman
And the twins
Ken and Ryu
Fast forward to 2004
I've become a gaming Mormon
In love with 17 significant others
With enough room in my heart for more.
Each one is equal to your "fine wine"
Getting better with the passing of time.
But instead of requiring a new liver
It's the optics that need replacement
And it all started with the irresistible
Heroine-like first love in '89
You can say I've become a "Player" of sorts
- Allec Johnson
Artwork:

- Edible Footwear, Inc.



- Neal Iannone

- Brian Vanek
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I see that look in your eyes. I can hear your heartbeat growing rapidly faster. I can smell your desire. You wanna send something in to GameCola! Have thoughts on the current or a past issue? Have a drawing or photograph you'd like to share with us? How about some poetry? Or anything? Anything at all? We're not very choosey. So go for it, send your stuff in.. what do you have to lose? e-mail - submissions@gamecola.net |
For all three of you (including myself
and Matt) who played PlayStation 2's Way of the Samurai, you'll have a
reason to be thankful this summer: the game's previously Japan-only sequel
will be coming to the United States around summertime of this year.
The story of this "Choose-Your-Own-Adventure" reminiscent title
will play out over ten days of game time, as opposed to the original
title's two, and will be set in a war-torn town during the end of Feudal
Japan's Edo period. As I doubt anyone reading this actually cares
about this title, I'm going to stop writing this news bit now.
"The unauthorized
reproduction or distribution of this copyrighted work is illegal.
Criminal copyright infringement, including infringement without monetary
gain, is investigated by the FBI and is punishable by up to five years in
federal prison and a fine of $250,000." I bet you've seen that
before. You may not have read it; you may have been using that time
to peruse your bathroom or open up a bag of popcorn, but it's there, at
the beginning of every movie. And now it'll be there at the beginning
of every video game! Supposedly it's going to be at the beginning of
every CD too, but I'm not really sure how that'd work, unless they had
someone speaking it as every CD's first track, and I bet that'd get
extremely annoying. As with most things, though, only time will
tell.
Of all the things to build a bomb out
of, why would some dumb kid choose a Game Boy? Doesn't the video
game industry get bad enough of a rap when it concerns violence?
Aren't there already people all over the nation saying that guns don't
kill people, Grand Theft Auto kills people? In any event, this
Houston, Texas high school student hollowed out the inside of a Game Boy
(whether it be GBO, GBP, GBC, GBA, or GBA-SP has yet to be released) and
filled it with gun powder, with the apparent intention of blowing his
school to smithereens. Thankfully, he was apprehended before doing
so. That's about it.
In the biggest crossover since The
Jetsons met the Flintstones (okay, so really it isn't even the biggest
crossover since WCW invaded the WWE. Leave me alone.), Vivendi
Universal will be doing some neato stuff with Crash Bandicoot and Spyro
the Dragon that pits the two characters in each others games. The
idea is cool enough, but it would have been way more interesting back in
1999 when the two characters actually meant something, and weren't both
riddled with numerous lackluster sequels. It's a great idea as a
money-maker, but the time has passed where this would have done so in
spades. Or maybe I'm just bitter that Sting wasn't included in WCW's
invasion.
Besides anything involving Super Mario,
what Nintendo 64 game stands out most to you as being one of the best
there ever was for that system? If you're like most gamers, you'll
probably name Goldeneye 007 (if not on your first try, then at least after
a few guesses). Since that game was made, many other titles have
been released bearing the name of James Bond, none of which reached
anywhere near the success of Goldeneye. So it only makes sense that
the current holders of the Bond license, Electronic Arts, would think to
make another Goldeneye title. That's right, gamefans -- Goldeneye
2. Unlike the original, Goldeneye 2 will let you take control of a
"bad guy" in the Bond universe; though whether it will be a
"bad guy" from the original Goldeneye, following the story of
the original Goldeneye, remains to be seen.
In an announcement that comes as a
shock to absolutely no one (except maybe for some angry Haitians),
Rockstar Games has let us know that Grand Theft Auto: San Andreas will be
hitting the PlayStation 2 later this year. That's pretty much all
that's known, except that the game will sell like hotcakes, which, as I
have been told, sell rather well.
In an announcement that is a slightly
bigger shock than that of Goldeneye 2 (though I totally called this one;
just ask Matt), Midway has told us that they plan on releasing a new
Gauntlet title. With the sudden influx of action-RPGs (such as
Dungeons and Dragons: Heroes, Final Fantasy: Crystal Chronicles, Baldur's
Gate: Dark Alliance 2, and Champions of Norrath: Realms of Everquest, just
to name a few), it should shock no one that the game that almost
single-handedly invented the genre should make a come back.
Hopefully it won't be another Gauntlet: Dark Legacy, which was just a
Gauntlet Legends remix with a few other levels thrown in. ![]()
For those wondering how our review ratings work, it'd be a good idea to read this before moving ahead to the reviews.
Our crack review squad* has chosen the five attributes that we feel determine the overall quality of a video game, which are:
Fun - the overall enjoyment experienced in playing a video game,
Audio - the music and sound effects of a video game,
Controls - the physical means by which a video game is played,
Visuals - the graphical aesthetics of a video game, and
Replay Value - a video games' worth in playing after completion.
Other attributes such as gameplay, story, difficulty, and concept are not individually rated, for they can all be worked into one or more of the above categories.
Each attribute is rated with a numerical value ranging from 0 to 10, with 0 being non-existent (which should, theoretically, never be used, based on what follows), five being average (which is important to remember; many gaming publications use a 5/10 to mean "bad", but here it means "neither good nor bad"), and 10 being perfect (which should, theoretically, never be used; there is no absolute perfect in this industry). The individual scores are then averaged together, which results in an overall rating of a video game's quality.
The attributes themselves are rated in comparison with those of video games from the same genre and console as the one being reviewed. For example, the audio rating of Uncle Worm for the TI-83 Plus Graphing Calculator would be 5 instead of the presumed 0 for having no sound, because it is average of games for that console to have no sound. In the same light, an RPG that a gamer would want to complete only once would have a Replay Value of 5, while that of an RPG with incentive for multiple plays (such as alternate endings) would rate higher. One final example, to make sure we're all on the same page: The attributes of Dragon Warrior, an NES RPG, would be rated in comparison with those of (among others) Final Fantasy, an NES RPG, but not with Metroid, an NES Action title, or Kingdom Hearts, a PS2 RPG.
Got it? Now you can go ahead and read what we have to say this month.
*Paul Franzen was the only member of the crack review squad involved in creating the GameCola ratings system.
Click here to peruse an archive of the games we've reviewed and the scores we've given them.
Platform: Atari
2600
Genre: Puzzle
# of Players: 1
ESRB Rating: N/A
US Release: c. 1983
Developer: Parker Brothers
Publisher: Parker Brothers
Ever play a game that just makes you want to take a scolding shower to wash away
the horrid experience? If you haven't, Strawberry Shortcake: Musical
Match-Ups sure will make you. Still don't believe me? Read on to be
fully warned on this level red on the Homeland Security Terrorist rating system,
then take plenty of safety precautions.

Musical Match-Ups is a simple matching game that involves matching the head,
torso, and legs of five different characters from the series. These
characters include Strawberry Shortcake, Huckleberry Pie, Blueberry Muffin,
Purple Pieman, and Lime Chiffon. Every time you finish matching up the
pieces, you get to listen to a little ditty that matches with the character you
made. It's simplistic and wows the little kiddies, so it works.
The controls themselves are good and simple, and consist of up and down to choose the section of the body you want to match, and left and right to select the correct character piece. Once the mundane task is done, you can press the fire button to listen to some quality music that could make a deaf man wince.
To change up the gameplay, Musical Match-Ups offers up a few other modes, like a time mode where you have to match the chosen character for that round. The harder modes force you to match the characters parts after hearing their theme song. It's a nice attempt, but falls significantly short of interesting.
I
wish I could say all good things about the graphics to give Musical Match-
Ups
some inkling of respect, but what is done well is quickly negated by an
"ugly" factor. While the characters themselves are pretty
detailed and are nicely colored, the offensive green "hillside"
background is overbearing. On top of that, the only animation seen is a
pair of goofy dancing legs and the sun moving across the screen as the timer on
other difficulties. I just don't find it enough for an Atari game.
As I stated before, the sound is craptastic. The music itself isn't bad; it's just that the sound is too squelchy, and some of the tones are ear-piercing. The music does have an interesting aspect to it. Each character piece is also a part of their theme music. Mismatching the parts will cause a mishmash of song parts; technically, this means that there are 125 (5 head * 5 torso * 5 sets of legs) song arrangements. I wouldn't try listening to every single one, though, because there are many better games to waste your time with (a round of Pac-Man anyone?).
While Musical Match-Ups has many creative elements to it, they are instantly
destroyed by poor execution in other areas of the game on the developers
part. I suggest playing this for a laugh, or use it as away to keep a
little brat busy; but don't waste your precious time with this glorified sound
test. ![]()
Atari
2600:
Strawberry Shortcake: Musical Match-Ups |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
4.6 |
| 3 | 6 | 7 | 5 | 2 | |
Platform: Sega
Genesis
Genre: Role-Playing
# of Players: 1
ESRB Rating: N/A
US Release: March '89
Developer: Sega
Publisher: Sega
I really like RPGs. They're probably the best waste of time since counting ceiling tiles.
Ah,
but I jest. Most RPGs aren't as boring as counting ceiling tiles.
But Phantasy Star II is! If you like mediocre stories, futuristic settings
and really, really LONG (and boring) periods of power-leveling, Phantasy Star II
is right up your alley.
The first think you'll notice upon playing Phantasy Star II is the pretty title screen showing two stoned women with hair set on fire slowly fading in. After viewing this awesome sight, the game bombards you with a painful sequence of beeps. This is called "music" by some, but I prefer to call it "a reason to use the mute button". And it gets worse. After a crazy dream sequence dictating an event from Phantasy Star, you have to actually play the game.
You see, back when people were really stupid, they made these things called "oversights", where they didn't anticipate how their actions in the present can have an effect on things later. Some of these "oversights" happen even in this age. The creators of Phantasy Star II made quite a few of these "oversights". For example, you have to level up a lot in this game. The enemies in this game are pure evil, even at decent levels. This is due to a, you guessed it, oversight. It's not like the dev team behind this game had an intent to PLAY it, or anything... but whatever. I can handle having to run back and forth for an extended period of time in order to go up a level, but this game isn't hardcore. It's gone beyond "hardcore" into the magical realm of "unnecessary tedium".
Anyway,
I think I bitched about the shitty music in this game earlier. Yeah, I
know it's an early Genesis game so I'll blame it on the hardware instead of the
software. I recommend you play this game with earplugs or broken
eardrums. Either one works. 
And the controls in this game.. ah, yes, another one of those oversight things I was talking about. As if having to power-level like a mad Everquest player wasn't enough, now you have to navigate menus over and over again to see the same spoony message over and over again: "Nei touched ASS's wounds. The wounds are healed." (Fun fact: in most of the RPGs I play, I usually name my characters variations of the term "asshole".) I suppose this is my fault (the ASS thing, anyway), but the menu design in this game is just pure stupid. It closes all the menus every time you cast a healing spell (which you'll be doing a LOT). Would you like it if Windows closed every window you've opened after you open a program? Well, that's pretty much what this game does. Wait, no, it doesn't. I suck at analogies. And this game sucks, too.
As for the visuals of this game, they're mostly ugly. Strangely enough, the most detailed things in the game are the shopkeepers; they're all anime-styled. It's like they had three different artists: a drunk one for the character designs, a high one for the enemy designs, and a misunderstood genius for the shopkeepers. Another thing about this game is that when you read a bio of a character THEY'RE IN ALL CAPS EVERY WORD OF THEM IT'S LIKE THIS. OH HOW EXCITING THIS PERSON WANTS REVENGE AGAINST SOME RANDOM PERSON BECAUSE SHE/HE KILLED HIS WIFE AND/OR KIDS. Although you don't spend the majority of the game reading character bios, it still pisses me off.
There's no reason to play this game, not even once. Play Phantasy Star III
(which is okay, if I recall) or Phantasy Star IV (which rules). Anything
except this piece of crap. ![]()
Sega
Genesis: Phantasy
Star II |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
4 |
3 |
4 | 4 | 6 | 3 | |
Platform: Super
Nintendo Entertainment System
Genre: Side-Scroller
# of Players: 1-2
ESRB Rating: K-A - Kids to Adults
US Release: August 1993
Developer: Konami
Publisher: Konami
"Draw, Pilgrim!". It's the old Wild West. There is a price
on Sir Richard Rose's head. It's time for you to collect. There are
ten stages of gun slinging action. Whether you're walking, riding horses,
or riding trains, your goal is to defeat the boss of the stage and step closer
to Richard.
Sunset Riders is a great shoot 'em up western side-scroller. It's even better when played with a friend. There are four cowboys to choose form: Steve and Billy have the quick pistols; Bob and Cormano have the shotguns. One of each is the perfect team. The levels have many obstacles to overcome. Stampedes, fires, and boulders are just a few. Each level brings a new adventure. There are cities, taverns, mountains, and more. Everything about the game is fun. Even the bonus stages are enjoyable. It's exciting to see if you can shoot all 50 targets, luck or skill.
Music is very important in any game. It helps set the mood. Sunset Riders is a perfect example. It is laced with original desert tunes that help you kill more bandits. The voices are muffled, but that is almost average of games from 1993. The boss quotes are memorable. They are fun to quote at school, work, or anywhere else. Firing bullets makes a cool, twang noise. Explosions are muffled as well, but it isn't too bad.
The cowboys control very well. They are tight with the
controller.
Certain areas cannot be shot from other areas. A gun position lock with
the R-button would have been helpful, but the game is fine without it.
Flipping from the foreground to the background can get confusing sometimes, but
they can't be hurt while changing positions. The horses are the main
problems. At the beginning of level 2, you are only able to shoot from the
horse. You cannot move. The only way to dodge bullets is to jump in
place. One could get killed a lot of the jumps are not timed right.
The graphics are average. Nothing spectacular, but it's still good. There are nice backgrounds of the country. Each character is dressed in his own colorful wardrobe, so no one will get confused. The stages are live with color, too. This is nice, because backgrounds don't get boring. The deadly explosions appear pixilated. Overall, the graphics are fine.
Sunset Riders is a game with a lot of replay value. The ten levels are very exciting. Launching bullets across the screen at enemies doesn't get boring. The game provides plenty of entertainment. With a friend, the fun might never stop. Besides the three difficulty levels, the lives and continues can be altered. I challenge anyone to hard mode, zero lives, zero continues.
If you can only play one western game, make it Sunset Riders. It is a must
play for all aspiring cowboys, bandits, and train robbers. "Adios
Amigos!" ![]()
Super
Nintendo
Entertainment System: Sunset
Riders |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
6.8 |
8 |
6 | 6 | 6 | 8 | |
Platform: Super
Nintendo Entertainment System (PAL)
Genre: Shooter
# of Players: 1-2
ESRB Rating: N/A
US Release: December 1993
Developer: Irem
Publisher: Jaleco
R-Type. The very name sends shivers of nostalgia down every self-respecting late 80's gamer's spine. The huge bosses. The seminal beam weapon. That death sound. It is a work of beauty. It's an astounding break from the norm; so is it's sequel. But its threequel? Is it any good? Well, you're about to find out. Unless you're illiterate. Or blind. But if that were the case, why would you be here?
For
those not familiar with the R-Type series, I will provide
a hasty explanation of its basic mechanics. The joystick moves.
Button 1 fires. Button 2 releases your attached force pod (absorbs bullets
for you and hosts sub-weapons). Holding Button 1 charges your beam weapon,
and releasing it fires said weapon, now (as stated) conveniently charged.
That's it.
A simple formula, a simple premise, and simple controls. But simple gameplay? No sir.
This game is tough. I mean, really tough. It all boils down to trial
and error -- a memory test. You must remember the patterns of bullets and
obstacles and try your utmost to avoid them. You'll have to squeeze into
the tightest spots, literally pixels away from death. You may become
frustrated with the game. I know I did. But it just kept dragging me
back. It has a charisma and atmosphere to it that other shoot-em-ups just
cannot achieve, let alone sustain. You will genuinely dread the appearance
of the bosses. They are a shining example of early nineties gaming
imagination. A gigantic tunneling spider. A rotating room guarded by
a giant horse chestnut. A... green wall that shoots... sperm cells at you.
All are supreme tests of skill and endurance. It's highly unlikely that
you'll ever beat this game. It's highly unlikely that you'll ever beat the
transforming, deceptive maze that is level three.
R-Type III's visuals stand the test of time fairly well. Impressive and meaty enemy sprites and gorgeous rotating scenery up the graphical ante to impressive heights. A remarkable lack of slowdown (especially when compared to it's predecessor, Super R-Type) and minimal sprite flicker also impress. From my experience, R-Type III is the best looking shooter on the SNES.
The sound is an acquired taste. If you like simulated guitar thrashes, you'll like this. The heavy remix of the original R-Type's first stage theme will delight series aficionados. Then again, if you do not like simulated guitar thrashes, you will not like it. The sound effects are a little weak, with the ultimate hyper beam weapon making a fairly pathetic "fyooow" sound. Something that takes that long to charge up needs at least a “BABOOOOOOOSHAAAAAAAAKAAAALAAAAAA!!!!”.
To
sum up -- R-Type 3 is good. Really good. Unfortunately, it may not
appeal to casual gamers, as the aforementioned difficulty level can become
quite, quite ridiculous. However, it's upcoming GBA re-release will
hopefully give it a new audience.
*
Super
Nintendo
Entertainment System (PAL): R-Type
III: The Third Lightning |
|||||
Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
7.26 |
7.9 |
7.2 | 8.2 | 9 | 4 | |
- Stuart Gipp
Platform: Sony
PlayStation
Genre: Role-Playing
# of Players: 1
ESRB Rating: T - Teen
US Release: June 1995
Developer: Arc Development
Publisher: Working Designs
Arc the Lad is a game about collecting powerful items and using those items to
stop a great evil from destroying the world. While this may not be what
most people would consider a "new" in video games, it doesn't make the
game at all boring or tedious to play. In fact, since this game can be
easily beaten in 10 hours or less, there's not enough time to get bored of
playing it.
The game has quite a pleasant soundtrack, and the Japanese voices of all the characters are rather entertaining. For some reason, I just find it amusing to hear the old sage Gogen shouting "DIAMOONDO DUSTO!" and "WINDO SLASHA!".
The visuals, on the other hand, are not so pleasant. The whole game looks more like a Super Nintendo game that was ported to PSX than a game that was made specifically for PlayStation. Now, just because the game looks like a Super NES game doesn't mean it has to look crappy. I mean, I love the way Chrono Trigger and Lufia 2 look, so I wouldn't normally have a problem with it. However, although the backgrounds are acceptable enough, the characters are just plain ugly. They all have gigantic heads and strange, deformed looking bodies... it's unnerving. There are a few good looking cut-scenes, but generally the game is just not very pretty.
Now, personally, I don't think that the prettiness factor of a game has much to
do with how fun the game is, and that is a very helpful attitude to have for
this game. The
controls are easy to pick up, especially since you don't
even need to know how to work the menus to be able to play through the entire
game, and the battles are fun to play. There aren't any random encounters
in this game; the only time you'll get in a fight is when its part of the
storyline, or you choose to enter into a battle yourself.
As I said earlier, the game is only around 10 hours or less long, unless you decide to do all of the side-quests, so it is very easy to play this game several times in a row without being bored. Killing certain enemies, fighting battles with certain characters, and completing various side-quests can earn you many different items to aid you in your quest, so if you are the type of person who likes to collect every single item, you may just find yourself replaying the game many times until you find them all.
If you are not the type of person who likes to replay games at all, you still
will find this game fun and easy to play. It is also a great game for
gamers who don't have a lot of free time on their hands, and don't want to get
involved in a hundred or so hour long RPG. This game may be somewhat hard
to find now, so your best bet may be to look on E-Bay or some place similar for
the Arc the Lad Collection, which contains Arc the Lad 1, 2, 3, and the Arc the
Lad Monster Arena, as well as a few other Arc the Lad collectibles. I
purchased said set for $49.99 I believe, which I consider a good deal since it
translates to about $12.50 per game. This game is good for anyone, so if
you have any interest at all in video games, you might as well check it out.
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Sony
PlayStation: Arc
the Lad |
|||||
Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
6.6 |
8 |
8 | 7 | 4 | 6 | |
Platform: Nintendo
Game Boy Advance
Genre: Side-Scroller
# of Players: 1
ESRB Rating: E - Everyone
US Release: November, 2002
Developer: Nintendo
Publisher: Nintendo
What do you get when you take a superb game, wussify it with a hand-holding HAL wannabe, sissify the game engine, and put in a plot that blatantly copies Alien Resurrection?
Metroid Fusion. I can't even BEGIN to list all of the things that make
this game the crappiest Metroid game I have ever played. Oh wait, I can.
First off, Fusion takes away the elements that made this series, essentially, side-scrolling Zelda in space. Instead of searching around caverns on a planet, finding upgrades as you go, you're bossed around by a HAL wannabe who tells you to grab this here, unlock this security gate here, and kill this robot here. The gameplay is obviously sissified because Nintendo, like all game companies nowadays, is afraid to wear the pants and release good, hard games like Ikaruga and Final Fantasy (the hardcore NES version, not any of those WSC or PSX remakes).
To
be fair, the engine isn't completely sissified. Enemies in this
installment can take off multiple energy tanks in a single hit (almost at a
level of Mega Man cheapness, but I only got hit 6-7 times on my first play
through). Also, the enemy you face in this game is *awesome*.
Instead of battling Metroids (well, you do a bit of that too...), you fight an
enemy that uses the exploited-often letter X in its name. Actually, that's
it' the enemy is called the X virus. The X virus goes around the
space station that MF takes place on, wreaking havoc all around and kicking ass
(specifically, yours). After killing ugly mutated monsters infected by the
letter X, you have to capture the
free-floating virus or it reforms, sometimes
fusing with other enemies, which is awesome. Also, Samus, whose original
suit was also infected by the letter X, is in a clown suit (a very stupid
looking one), and her old suit gets infected by the virus and tries many times
to kick her ass, almost in a Resident Evil fashion (well, more like that HORRID
movie Jason X). So this game does have its finer points, but it still
isn't worth buying, due to the fact that it just SUCKS. Sucky suck suck
suck SUCKS.
I realize that I am being a tad immature, but there's a *lot* to be immature about... I mean, dear god, the AUDIO of this game, for one. Instead of awesome tunes that were in the infinitely superior Metroid Prime, we get some random crap that a retarded monkey could have composted. I think they also used the retarded monkey to pick out the sounds, because they SUCK.
Speaking of things that SUCK, the controls in this game are embarrassingly
BAD. Gone are the wonder years of Super Metroid, where you could do
astounding stunts. Instead, we get a clumsy bounty hunger girl who has
seen better days and is dressed in a FUCKING CLOWN SUIT. JESUS FUCKING
CHRIST, COULD NINTENDO HAVE FUCKED THIS GAME UP *ANY* MORE?!?!?!
To end this review on a positive note, I'll list the things that make this game almost worth buying:
1. You can link it with Metroid Prime to be able to play the original Metroid on the 'Cube.
2. The SA-X (Samus' evil clone thing) rules.
3. The visuals are astoundingly good. The Nightmare boss comes to mind...
4. The big N didn't do too many horrid things to Samus, like revealing that she's a tranny or something...
5. (This could be considered a good and a bad thing, but it's pretty neat, so I'll list it here anyway.) You can beat the game with nothing but a single tank of missiles, which is a good challenge.
6. It's METROID, for
godsakes! You will buy it, no matter how bad I say the game is, because
it's METROID. Let's just hope that Zero Mission is better.
Nintendo
Game Boy Advance: Metroid
Fusion |
|||||
Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
4.2 |
| 2.5 | 4.5 | 3 | 8 | 3 | |
Platform: Sony
PlayStation 2
Genre: Sports
# of Players: 1-2
ESRB Rating: E - Everyone
US Release: October 2003
Developer: EA Games
Publisher: EA Games
The bastard child of NHL Hockey, International Superstar Soccer, and Sabrina, the Teenage Witch, Harry Potter: Quidditch World Cup is the best Quidditch game currently on the market. Hopefully this situation will be rectified in the coming years; but as of now, if you wanna fly around on your Nimbus 2000 and whack bludgers at Draco Malfoy, this is the game to get.
The rules of Quidditch have been explained again and again by JK Rowling, so I'm
not about to do it again here. Fans of Harry Potter don't need to hear it
for the umpteenth time, and nonfans should consider reading
the books before
looking into games based on the books. Quidditch World Cup features three main modes of play: Hogwarts, World Cup,
and Exhibition. In Hogwarts, you
pick any of the four house teams and vie for the Quidditch Cup. Along the
way you are given a tutorial on how various aspects of the game work, which is
infinitely helpful for the new player. If you tried to launch right into
World Cup without first playing through Hogwarts, you wouldn't have a bloody
idea what was going on (though you'd probably end up winning anyway; it takes a
lotttttt of plays before this game gets remotely near anything that could be
considered "difficult"). The controls for QWC certainly detract
from any "pick up and play" aspect it might have going for it (which
could be a possible deterrent for casual gamers), but you shouldn't have trouble
figuring them out if you first play through Hogwarts mode.
In World Cup, shockingly, you pick one of several national teams that are
available, and broom it up for the Quidditch World Cup; and in Exhibition mode,
you can go head-to-head with one of your buddies (or an enemy, or a complete
stranger, I suppose) in the sport of wizards.
QWC sports a fun orchestrated theme lifted straight from the movies, and while the main theme is a bit overused, the songs that play during gameplay fit the action awesomely. The sound effects are perfectly acceptable, and given that I've never personally witnessed a game of Quidditch, I'd say that they sound pretty much like the real deal. The commentators, of course, are really annoying. Has there ever been a game where the commentary has actually added something positive to the game? I kept having flashbacks of Wayne Gretzky's 3D Hockey (Robin Hood and his merry men are up to it again!) while playing this title.
Each of the international teams has its own arena to call home, which are all
more diverse than you'd expect from a sports title, and look fantastic to
boot. The characters
don't look so fantastic, appearing a bit blocky and
lacking in detail (and somehow frightening), but they are still more detailed than your average sport
title character. There are also a few cutscenes that appear during the
game, and while they look quite attractive, they're extremely repetitive, and
they interrupt the flow of the match, making them more of a nuisance than
anything else. Luckily, you can skip through them with the push of a
button, but it'd be better if they just weren't there at all.
Unfortunately, all of the pretty graphics and pretty music in the world aren't going to solve a fundamentally flawed game, and the same goes for QWC. The gameplay is in need of severe alteration. The way it stands now, you play as one of three chasers, being able to alternate between the three as needed. You score goals and steal quaffles and do all sorts of other seeker stuff until you fill up your golden snitch meter enough for the snitch itself to be released. The way you do this is by making use of "combos" when you score goals; but combos amount to nothing more than holding down the R button when passing. You'll find that if you just hold down the R button throughout the entire game, you'll be able to fill up that meter in no time. That is, of course, unless you get targeted with a bludger; despite what the game tells you, there doesn't seem to be any way to actually avoid getting smacked by the buggers, which makes you automatically lose the quaffle.
Once you utilize enough combos to fill out the golden snitch meter (which could
take anywhere from five minutes to three hours, depending on enthralled you can
get yourself in the game), the snitch is released, and you switch play from the
chasers to the seeker. From there you and the other teams seeker follow a
path all around the
stadium,
somewhat like in a kart racer, until one of you gets
close enough to the snitch to actually catch it. Whoever catches the
snitch typically wins the game no matter what the score is; however, the team
that has filled up more of the snitch bar gets a bigger "boost" to
use, which makes you go faster along the snitch's trail. Right around here
somewhere is where my problem with the game lies. I don't care that
whoever gets the snitch pretty much always wins the game -- that's true to the
books, and how it should be. However, the whole snitch bar thing doesn't
fly with me. It'd make more sense for, before you start the game, to allow
you to pick whichever character you wanna play, be it seeker or keeper or chaser
or whoever, and have the snitch released right at the beginning as it should
be. If you're the seeker you can fly all around the stadium looking for
the snitch (without the dumb snitch path to follow), and you spend the entire
game just doing that. Something along those lines. If the current
setup actually made the game more fun than would a setup that stays true to the
books, that'd be fine; but there really doesn't seem to have been any reason to
toy with it like EA Games did.
I really wanted to like this game, and it would be a lie to say that I didn't at
all. I enjoyed it more than I enjoy most sports games (like that's saying
much), but I feel that the gameplay itself needs to be altered before this can
really be considered a fun game. Two-player mode isn't too shabby, but
you'll have difficulties finding somebody else who knows how the game works and
can offer you some fair competition; you can't just pick up a controller and
play well from the get-go. My guess is that EA will release another one of these at the
end of this year, or next year at the latest, so my advice is to just wait until
then to satiate your Quidditch needs. Quidditch World Cup certainly has
the potential to be a fun game, but it's current iteration needs some serious
improvement.
Sony
PlayStation 2: Harry
Potter: Quidditch World Cup |
|||||
Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
5.8
|
6.5 |
7 | 4 | 8 | 3.5 | |
* Scores given by guest reviewers are not officially endorsed by GameCola.
Yes, my dears... it is time again for another one of GameCola's infamous contests. Except, this time we're changing it around a bit. This is a caption contest, devoted readers. Our fearless leader, Paul Franzen, and I, just a lowly subject, have supplied the lot of you with a quasi-funny, pseudo disturbing picture with a few characters in it. Your task is to give each of these eternally silent characters words. Fill in the speech bubbles for each of these characters... and try to make it amusing, please.
You can enter as many times as you wish; just make sure you send all submissions to
jogilvie@gamecola.net... we don't want Paul, or any of the other elite staff members, bothered with my little contest, now do we? The winners will be announced in the April issue, so you kids have a full two months to think of your brilliant entry. There will be a grand prize 2nd, 3rd, and honorable mention awarded, so there are many chances for you to score the oh-so tantalizing prizes we always offer. So
get on it already, and happy captioning!!

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VII. 
Matthew
Loriso's Top
10 Favorite Video Games
Pomona, CA
10. Mike Tyson's Punch-Out!! (NES): Hands down, the best boxing game ever. Instead of trying to keep realism, Nintendo has you playing as a midget (kind of) fighting some of the strangest characters ever created. The combination of reflexes and memory needed to beat the game makes this game truly spectacular.
9. Banjo-Tooie
(N64): Though it is the sequel to the game
that blatantly ripped off Super
Mario 64, there is no denying that BT is the best game in the "treasure
collecting" genre. Interesting characters, intriguing puzzles, and stellar
graphics occupy this N64 cartridge.
8. Metroid Prime (GCN): Thinking that my fondness of Metroid Prime was mostly due to the fact that I had just recently played it, I was originally going to put Super Metroid in this slot. However, after comparing the two games side by side, it is obvious that Prime is number one (pun intended... maybe). Both games had great graphics, originality, sweet gameplay, and great control, but Prime beats Super by a nose hair.
7. Resident Evil 2 (PSX): While not as scary as the original (or the remake), this game does everything else better. Puzzles are better thought out, weapons are bigger, and monsters are more interesting to face off against. To top it all off, there are two characters to play as, and playing as both is necessary to see the entire story. It is a pleasure to play through two times, or 3 times... or 8.
6. Panzer
Dragoon Orta (MXB): The most recent installment to Sega's
"trilogy" (originally, it was thought to have ended after Saga), Orta
fully utilized the power of the Xbox to create the most beautiful shooter
available. Luckily, this game is as fun as it is pretty.
It combines
classic Panzer gameplay with the ability to momentarily speed up or slow down,
and adds strategic elements with the inclusion of three dragon types to switch
between as quickly as you can press a button. To keep gamers playing,
there are multiple side missions as well as the original Panzer Dragoon in its
entirety.
5. Super Mario World (SNES): Not much can be said about this game that people do not already know, so I will say just one thing: woozle wozzle. Okay, I know that was not related to the game, but I did not want to sound clichéd by saying something like "play this game or you will regret it"...
4. NiGHTS Into Dreams (SS): While most people think of Sonic the Hedgehog when they hear the development team name Sonic Team (heck, his name is in the title!), I now associate them with NiGHTS. It can best be described as a pseudo 3D flying time trial. As odd as it may seem, NiGHTS is really quite endearing, though hard to explain. The game's theme song, Dreams Dreams, is the most memorable song in any video game that I have played, and there is an unlockable version of the song sung by different people by getting an A ranking on every level. The fact that complete mastery of the game is worth this different version is a testament to the song's greatness. (The game is amazing too, but Dreams Dreams is the proverbial icing on the cake.)
3. Jet
Grind Radio (DC): Well, this is a cel shaded game
where you play any one of
a number of street thugs on roller blades as you spray paint the town. Oh,
and your eventual goal includes stopping an evil corporation who uses a magical
album to summon the devil's powers... definitely not for casual gamers, but the
hardcore will eat this up. On a more personal note, this game's soundtrack
introduced me to an awesome Japanese indie punk band, Guitar Vader. Look
into them.
2. The Legend of Zelda (NES): Very few people will deny that the Legend of Zelda series is one of the best series ever. I picked the original solely on the fact that it is the original. It is also the easiest to pick up and play for a while without getting bored. There really is not much else to say, so if you don't know of the greatness of which I speak, then please, do yourself a favor and find some way to play this amazing game.
1. Castlevania
3: Dracula's Curse (NES): Most people know of the Castlevania series because
of the recent success of Symphony of the Night and the GBA titles. There
is one Castlevania game more worthy of recognition, however. CV3 predates
the free roaming, RPG installments of the series, but does give the player some
level of freedom: multiple paths and the ability to choose any one of three
unique "friends" to aid you on your quest to defeat the nefarious
Dracula (one of which is fan-favorite Alucard in his debut). It is
entirely possible to pay the game for more than a few times and get a different
experience. Despite the technological limits, this game has some of the
best music ever, and very possibly the best graphics to that date. All
this in addition to class, difficult but always fun, gameplay makes Castlevania
3 the number one game of all time. ![]()
|
For some reason, we don't seem to get very many of those. I don't understand. Is it really that hard to write about your top ten favorite/least favorite games? I bet it isn't as hard as you're making it out to be. I say go for it; give it a go, kid. If you do it, I'll make it worth your while.. you'll be featured in GameCola! That's right, we're in the business of making dreams come true! Now then, let us do it for you, okay? e-mail: Top10@gamecola.net |
So I was having my usual
conversation with my bro's more wilderness affiliated friend, where we
basically go back and forth over the importance, or lack thereof, of video
games. He feels that I am wasting my time staring at the "demon
box", whereas I find video games to be a much more profound form of
fantasy. Sure, I'll admit that in all actuality, I'm sitting on the couch
staring at a screen; but when you read a book, you're sitting for hours in one
position staring at dead tree scraps. Video games have more in common with
books than my opinionated advocate of nature will have you believe. To me,
both are gateways into another world. The difference is that in the
written word, you simply follow along in the adventures of the character; while
in the world of games, you become that character. Video games can be
classified as interactive stories, in a sense. You can become anything
from a mutated ninja to an intergalactic bounty hunter.
I almost feel that I am preaching to the choir here. I know that if you are reading this, you are no doubt a fan of games, and therefore on my side of the argument here. Still, it's always good to justify your hobby, and even more importantly, to look at it from a whole new perspective. Before this month's Awesomer, did you really think of games as profound worlds with infinite possibilities? Call me passionate about my medium if you must, but I can honestly say that there is much more to video games than just a way for me to kill precious time. Aside from the game itself having meaning to me, it seems my mind works much clearer while playing Dr. Mario than it does when I'm lying in bed wide awake at four in the morning. Often I will reach new dimensions of thought when I am operating my Nintendo Entertainment System, and if you think that's saying a bit much, take a moment to let the following sink in:
It was while
playing Nintendo, like all vivid realizations should occur, that I was struck
with an epiphany. It seems that there is much more to Bucky O'Hare than
one might think. At a first glance, the game seems innocent enough; a
rebellious animal force raging against the tyrannical onslaught of the evil
amphibious toads. You know, the same old video game stuff, right? As
it turns out, according to my highly advanced abstract reasoning, the game is
pro-war propaganda for an animal race that may very well exist in a galaxy far,
far away. The mammals of this war are presented as the heroic protagonists
while the toads are seen as infectious maniacal scum. I can hear you
now. "But Neal, what is it about the situation that has you in a
fuss? Why can't Bucky O'Hare merely be a fantasy with no connections to
events that may or may not have occurred?" That would be the case,
loyal reader, had it not been for another game that tells otherwise:
Battletoads. Think
about it. A lot of the same components here, people. We have a war
in outer space between toads and mammals (the Dark Queen is as much human as
Willy Duwitt, and the Pigs and the rat boss Big Blag are just as mamally as
Bucky and Jenny), and it can be clear in this game where the forces of evil are
evident. Is it really so hard to grasp? Now we have the very same
war from a positive protagonistic toad point of view. This is what got me
thinking that both games project a glorified image of the war and should
therefore be deemed null and void. There is a war going on, and the
children of Earth have been bombarded with propaganda for more than 10
years. As with any war, I'm sure the US will get involved in one way or
another. Until that happens, this has been Neal, and unless you're Freddy
Mercury, I am awesomer than you.
Chapter 10
Rivers: I actually hit them! I hit her and even that little cat!! I don't believe it!
Render: It's about time you did something right. Now, let's get out of here.
Captain Thomas "7-Eye" Render VI of Trelenodora and Rivers quickly fled the scene and left Najen and Barin reeling from the blast. Najen began to get up and started rubbing her head.
Najen: Ah... what the hell... where did...
But before she could finish the thought, she and Barin began to merge in the same manner as Tryn and the tree had done just a short time before. Meanwhile, Rivers and Captain Thomas "7-Eye" Render VI of Trelenodora continued to run through the forest and away from Najen and Barin.
Rivers: Did you see that?? I was amazing back there!
Render: Enough already. Hurry up, we're gonna be late.
The two ran a few more yards before hearing a loud growl and slowing to a stop.
Rivers: What was that?!
Render: ... damn.
Najen: Thought you could get away from us, did
you? Well too bad! We have a lot of questions for you,
and you aren't taking another step until I get some answers!
Captain Thomas "7-Eye" Render VI of Trelenodora and Rivers slowly turned around to face Najen. They gasped in unison as they saw what she had become. Before them stood a creature that stood up on two legs like a human, but had the features (including a tail) and fur of a large cat. The strangest part of this new being was the second head it had, slightly smaller than the other, to the right of the first head.
Render: What the hell?? That's the ugliest thing you've created so far, Rivers!
Rivers: Oh come on... it's not that bad
Najen: Shut up, both of you!
Render: Don't get yer... fur all in a twist there. I'll answer your damned questions, just get on with it.
Najen: That's more like it. Okay then, this doesn't make any sense whatsoever!
Render: What do you mean?
Najen:
This whole situation! How did you turn your friend into a tree? Why
are Barin and I now a
two-headed cat freak?? Why are we all of the sudden in a FOREST? We
were on a barren
rocky island before we went into that cave, and when we came out, we were
running through the
forest?? Where did that tree that you fused with your friend even come
from?? This all makes no
sense!!
Barin: Meow meow MEOW!!
Najen: Barin brings up a good point. Apul, you
lived your entire life back on that island with Barin. How
in the world did you suddenly become some sort of undercover traitor working for
this fool??
Render: Hey! There's no need for name callin' here!
Najen: Shut up! It's your fault this is
happening! You are the reason nothing makes sense anymore, so
stop whining and start explaining. And one more question before you get to
it... what the hell
happened to Dugo??
Render: Those are perfectly
fair questions, my dear, and the answer is quite simple... what?? Tryn
can
walk??
Captain Thomas "7-Eye" Render VI of Trelenodora had a look of pure shock on his face as he pointed towards an area behind Najen/Barin. Najen/Barin, confused, turned to see what he was pointing at.
Najen: What are you talking about? There's nothing there...
Najen/Barin turned back around to find Captain Thomas "7-Eye" Render VI of Trelenodora and Rivers already well on their way out of the area.
Rivers: That was brilliant! You sure got us out of one awkward situation there.
Render: What can I
say? That's part of my job. Now we better be quick if we don't want
her to catch up
with us again.
Captain Thomas "7-Eye" Render VI of Trelenodora and Rivers ran as fast as they could, but soon they met an obstacle in the road. Dead center in the path ahead of them was a tree. It wasn't a particularly large tree, but it presented a problem for the two.
Render: Damn! Which way to we go now??
Which Gate Do You Choose?
Right
Rivers: Let's go to the right!
Left
Rivers: No, wait, let's go left!
WTF??
Random Passerby: It's a tree... why the hell are they having problems deciding which way to go around it?
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Sim City (SNES) vs. The Sims (MXB)
It's a shame, really. I'm willing to put money on that most folks who play
The Sims don't have any idea
what Sim City is. In fact, if you said the words "Sim City" to
them, they'd probably be like "... eh? Is that a new expansion pack
or something?". No way, dude. It's not an expansion pack.
It's the game that started it all.
Sim
City, just like The Sims, is the innovative creation of well-respected game
designer Will Wright. Instead of controlling virtual people inside of a
virtual house, though, you control what is more-or-less the mayor of a
town. You start your town from scratch, zoning areas for residential,
commercial, and industrial, building power plants and police stations, setting
up roads and phone lines, all that fun stuff that needsta be done in order to
forge a new city. If your city rocks enough, people will start to move in,
and you'll get more money in the form of taxes, which you can spend on more
expensive stuff like stadiums and airports. Every once in the while you'll
get a gift in the form of some special structure -- be it an amusement park,
casino, or even a statue of Mario himself. Without this game, there would
be no Theme Hospital, Roller Coaster Tycoon, or any other of those simulation
games -- Sim City created the genre.
The Sims -- do I even need to explain it's gameplay? Who HASN'T heard of The Sims? It's the king of casual gamers! GameCola's Xbox Game of the Year for 2003! If you haven't any clue what The Sims is, you're reading the wrong publication. Try Better Homes and Gardens -- GC isn't for you.
Anyway, The Sims wouldn't exist with out Sim City, but just because The Sims
is more recent, that doesn't necessarily mean it's a better game. Both
have never-ending gameplay, both allow you to be the overlord of various people,
and both have you utilize a cursor to dictate the going-ons of the game.
The Sims, at least for consoles, anyway (I'm only mentioning the Xbox title in
specific because it's the one I own), has one big advantage over Sim City:
Multiplayer capabilities. While with Sim City the best you can do with
another person is to take turns building parks and firehouses, The Sims allows
you to curl up with your sweetheart and control digital representations of
yourselves. Really guys, what better way to get your girlfriend into
gaming than by engaging her in a round of virtual house? It's
brilliant. Sim City may be more innovative, but The Sims takes the cake
overall. Now if you'll excuse me, I needta get back to the game NOW so my
character doesn't pee himself or light the house on fire, or do something else
so brilliant. ![]()
This Issue's Topic: Tetris (GBO)
This month I will be shedding light upon what is quite possibly THE quintessential game for a casual gamer: Tetris. Armed with my trusty Game Boy Advance (color: glacier blue), a serious case of senioritis (prognosis: terminal), and a borrowed Tetris cartridge (props: Allec), I made it my business to rediscover the virtues of this timeless classic in every class possible.
This "Game Pak"
is for original Game Boys -- I am sure
you recall the gargantuan systems of our
days long past. The gray game protruded from my newer system like an
obscenely flat beer belly, hindering ease of surreptitious playing. This
phased me not, though, and throughout my school day I had no trouble seeing why
this game is so timeless. It is entertainment, pure and simple.
Mindless enough to be able to conduct a conversation while playing, yet complex
enough to maintain interest, it is the perfect arcade-type casual game.
I found the graphics to be simple, but perfectly so. It's Tetris, nothing new and high tech, so blocks in shades of yellows and reds suffice. The game's background music is decent as well, although a bit intense and maybe a bit more suited for marathon running than for maneuvering simulated blocks. After a few periods of playing the traditional drop-blocks-make-lines version, I was pleased to discover a new-to-me type of game that can be selected at the main screen. One must make 25 lines, and scores are tallied at the end based on instances of how many lines were created at a time.
So if you are bored,
seeking an old favorite, I would definitely recommend Tetris. Most will find it to be simple fun. For those of you who dwell within a realm of
superlatives, it is the most classically casual game on the market, and most
definitely worth your time. Thanks again to Allec for loaning it to me!
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This Issue's Topic: Connecting Multiple Systems
If you are like me or many of the other hardcore gamers and collectors out there, you'll probably have more than one console, and want to play them without the hassle of changing cords. Fortunately, there are easy solutions to connecting all your systems that make use of RF units or composite RCA cords.
An RF, radio frequency, unit is a special type of cord used to connect systems from NES and older to your TV. The way they work is by sending information to your TV on a chosen channel, usually 2, 3, or 4, so when the system is on and that specified channel is playing, you will be able to see your game in all of its glory.
When using RF, you must
know that what
goes in must go out. Every RF unit is made with this simple
concept in mind. The RF unit will have your ins, the source of TV, and
your outs, where the TV signal is going to connect next. This is why daisy
chaining is possible. *Doesn't it sound sexual?*
Daisy chaining is taking two or more RF units and connecting the first in the chain, the one getting the signal first, into another RF unit by connecting its outs to the next unit's ins. This can be done as many times as you want until you finally choose to connect it to a TV, but the more you connect, the more your signal will degrade on the units furthest from being connected to the TV. Also, do not play multiple systems at once on the same channel. Just don't try it.
Now we have the more
versatile composite RCA. "Composite RC... wha?" you
say. Composite RCA biotch! It is the cord with the yellow, white,
and red connectors at its end. Each color has a special purpose that
everyone working with basic home entertainment should know. The yellow is
for your video. The white is your left stereo (for your left speaker), and
depending on the system or whatever you are connecting it to, will act as a mono
(one speaker). If the console is not mono, or what you're connecting it to
supports both red and white connectors, the red will be for your right speaker
only.
Most likely if you are connecting RCA cords, they'll be hooking-up to the back of your VCR or TV on auxiliary parts. But I know you freaks better than that; one connection won't meet your needs -- you desire only the finest in overkill solutions. That is why the game selector was invented. All you need to do is find one that meets your requirements; they'll either connect like an RF unit to your TV or require RCA connections. Once you find one with the connection you are looking for and the right number of connections on the back, for the RCA cords, you just need to connect your consoles to the back and then the game selector to your TV. It's like magic.
It's time for you to play Frankenstein and give your consoles life. I suggest looking into a power strip that supports wall-warts (the big fat power-supplies), regular power cords, connects you to cable, and is a surge protector. The last thing you need is for your systems to go up in flames and have your TV blown. The power strip I use has all of this and also insures whatever is connected to it for up to $75,000 in case anything goes wrong. It's never too late to be safe, especially when it comes to video games.
Here's a quick list of do's and don'ts:
DO's
Draw a diagram. If you can't figure out how to get all of those systems safely running, you can always rely on visuals to help you through your web of cords.
Read the instructions. There is always a diagram in the manual for your game selector, TV, and console to guide you on how you're supposed to connect the damn thing.
For memorization purposes, try to make all of your systems run on one channel (one at a time, of course). It makes it easier on you when switching between playing devices.
DONT'S:
Don't turn on multiple systems on the same channel. It could cause damage to a number of things connected.
Don't chain your power strips. Running one power strip off of another is bound to make something short-circuit.
Take this information to
heart and start small with three or four systems. You don't want to
confuse yourself too much on your first try. In the meantime, game on, my
brothas and sistas. ![]()
This Issue's Topic: Sports Games
This month, we take a look at sports games. Just recently, I learned the more technical rules of football from Madden 2004. I learned more about volleyball from Summer Heat: Beach Volleyball. But if you look past all of the recent games at a gaze into the past, these games have more impact than you might think.
When you were a child,
you learn from everything. Playing games on the NES taught me so much. I remember learning the concept of football from 10-Yeard
Fight
and Tecmo Bowl. Ice Hockey and Blades of Steel educated me on the
subject of hockey. Don't even start me with skateboarding. Skate
or Die, Skate or Die 2, 720º. All I know about baseball to this day
came from Baseball. Same with Double Dribble and the SNES NBA Jam for
basketball.
One of the best sports games I have played is NES Open Tournament Golf. This game sparked my interest in golf. I'm not a devoted golfer, but I still like to golf when I can. NES Open taught me about the fairway, rough, bunker, water, and green. This is where all of my club knowledge came from. I gained information on birdies, bogeys, and holes-in-one by playing this game. There is even a bet-on-one-hole event, which informed me of gambling. I am still playing it to this day. In my game, the prize money is up to $1,770,000.
Take some time to
reminisce of the gold old days, when you could play video games all day
without a care. What sports concepts were introduced to you by video
games? Please discuss them on the forum. I would love to hear
it.
Many other magazines, online or paper, boast advice columns like this one. However, what other magazines can promise a video-game-related-dilemma every single month? None, I tell you. Without further ado, GameCola is proud to present Jenna Ogilvie with "Advice for the Sensitive Gamer".
Dear Jenna,
I am a lonely, lonely boy. This is not because I can't get chicks; they're attracted to me like Michaelangelo to a pizza with marshmallows. No, the problem is that none of these girls are good enough for me. They're all these stuck-up, prissy types who don't know a Koopa Troopa from an Oompa Loompa. You seem like a nice, video game playin' gal. So tell me... what would I have to do to get you to go out with me?
Love,
Sick of Stupid Girls
Dear Stupid Girl,
Actually,
it's a pretty unknown fact that I am, in fact, not a real girl. I am of a
rare breed
known only by the alias "girlbot". We girlbots roam
the Earth generally unnoticed by the other two species. We go about our
business, and run seemingly normal lives. However, we are differentiated
from normal girls when crunch time comes. For example, if you take a
girlbot out on a date and accidentally forget to mention how big her boobs look,
or how gracefully she carries her Gucci bag, or how fabulous her spike heels
look with her sickly think legs... she won't yell at you. Okay, take a
break and breathe. I know this is a huge shock.
But yes, there are such beings in existence. Girlbots are elusive and quite hard to locate, because they imitate normal girls in most instances. But, if you are so fortunate to find one, hold on tight.
So, basically, to answer your question: No way in hell will I date you. I have a boyfriend. kthnx.
Love, Jenna
Dear Jenna,
I have a problem. My favorite type of games are RPGs, but they take forever to finish. And I cannot put down a game until I beat it, not even to eat, drink, or to sleep, unless I fall asleep playing. My grades are suffering, I've lost all my friends, and I haven't showered in weeks. Please help me break this addiction to RPGs, you're my last hope.
Sincerely,
Smelly RPG Player
Dear Smellsalot,
Breaking the addiction is much harder than just fooling it. If it was that easy to solve addiction, I wouldn't have had to enter FDSA (Fun Dip Snorters Anonymous)... but that's a horse of another scent. Here's the deal: Develop short term memory loss. I'm not talking SEVERE memory loss, like Dory from Finding Nemo. That's a little excessive. I'm talking you can't remember what you did three or four hours ago. Then, you'll play for three or four hours, and forget what you're doing. You'll shut off the game out of confusion and can still lead a fairly normal life!
If this doesn't work, develop a heavy drinking problem. The spins and the blackouts will deter you from any excessive video gaming
Happy
diseasing! ![]()